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#1
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Now I got the scoring working as intended using the OnActorDead, thanks to Kodiak.
Now if only there was a way to get those spawned units to cause triggered events. I still don't understand why the scriptspawned units can't trigger the ArmyRedGround pass through triggers while every non-spawned do. How do implement a pass through trigger using the code? |
#2
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Regarding triggers not working on spawned units, is it possible to add a timout to an airgroup ?
Thinking if somehow you could delay a take off for a group then it would be loaded from mission start and a trigger could be implemented from it. |
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