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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I dislike many things in WotN.
- There is no real strategy early game, in spider boss my autocombat have better reasults then me - You are forced to play with Viking units so long and then it switch just to human units... - New units, spells, rage abilities are boring... - Absolutly hate what they did to classes What i would want to see - end of infinite combos, why they are adding more and more of them? - add units which i would like to play, Archangels - better AI, seriusly is it so hard to do something more complex then random number generator? - Most of talest to be off combat and not like now in combat... - get back something like Rage Box from The Legend, you would kill some boss -> you get some cool rage ability from his spirit - get back Navigation Maps from Armored Princess - enemies like mages from Champion of the Arena |
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#2
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#3
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#4
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I'm really enjoying WotN, but I think they should've kept the companions from AP/CW, they made building certain army compositions a lot more fun with the extra unique talents and item slots they provided. Also, it shipped with way too many bugs, which are luckily getting fixed.
Other than that, the game is more of the same from AP/CW, which is not a bad thing at all! |
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#5
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You ever configured your characters tactics in DragonAge so they do what you want under certain conditions? It takes me a couple hours to fully configure every character in the game to do certain things when I want them too. That is how easy it is to program better AI for a game that is based on a hex grid system. This is not Skyrim that has infinite possibilities this is exactly what Ill say again "a hex grid game" extremely easy almost any one person could reprogram every units behavior in under a weeks time and have a way better AI. I mean seriously when every unit blows their run right away as soon as you start combat how lazy is that? That too me is extremely lazy AI job and so basic a 5 year old could have coded that AI. At least change it so units do not use their run till they have an available target to attack. That right there is not rocket science and would be just a small improvement in the AI. I could go on and give more examples but people know this is a copy paste job and a poor one at that. I doubt this game even sold 10000 copies on steam which is pretty poor sales imo(saw less than 1000 people playing on release day on steam usually players playing times 10 tends to get close to total units sold but is only apx) Look at the game FTL which came out about a month before it so simple 2d game that sold probably 100000 copies at least considering I saw over 20000 people playing it on release day. Bottom line their copy paste job is not going to cut it in anymore and I hope the sales reflect that and they wake up and realize they have a pretty good game here and don't drive it into the ground. Last edited by fastjaw24; 11-13-2012 at 01:35 AM. |
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#6
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There are many such improvements, that would quickly add-up, but as I said, there's just no incentive to do so as long as the target audience is a casual gamer whose submediocre mind would not ever wander about things like how is the Run ability wasted. I was bashed by an old member/troll from this forum when I mentioned the Run. He said this basically: "of course it's a good idea to use their Run as soon as possible! Doesn't it make sense to try and get closer so that they can attack faster? " Quote:
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#7
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The computer controlled units in dragon age are not the slightest bit smarter than in KB. I doubt that you have any programming experience, but if it is so easy to program an AI, you are welcome to try. If you succed i promise your job opportunities are endless |
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