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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-12-2012, 04:54 PM
Pilnystudent Pilnystudent is offline
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I dislike many things in WotN.
- There is no real strategy early game, in spider boss my autocombat have better reasults then me
- You are forced to play with Viking units so long and then it switch just to human units...
- New units, spells, rage abilities are boring...
- Absolutly hate what they did to classes

What i would want to see
- end of infinite combos, why they are adding more and more of them?
- add units which i would like to play, Archangels
- better AI, seriusly is it so hard to do something more complex then random number generator?
- Most of talest to be off combat and not like now in combat...
- get back something like Rage Box from The Legend, you would kill some boss -> you get some cool rage ability from his spirit
- get back Navigation Maps from Armored Princess
- enemies like mages from Champion of the Arena
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  #2  
Old 11-12-2012, 05:00 PM
fastjaw24 fastjaw24 is offline
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Quote:
Originally Posted by Pilnystudent View Post
I dislike many things in WotN.
- There is no real strategy early game, in spider boss my autocombat have better reasults then me
- You are forced to play with Viking units so long and then it switch just to human units...
- New units, spells, rage abilities are boring...
- Absolutly hate what they did to classes

What i would want to see
- end of infinite combos, why they are adding more and more of them?
- add units which i would like to play, Archangels
- better AI, seriusly is it so hard to do something more complex then random number generator?
- Most of talest to be off combat and not like now in combat...
- get back something like Rage Box from The Legend, you would kill some boss -> you get some cool rage ability from his spirit
- get back Navigation Maps from Armored Princess
- enemies like mages from Champion of the Arena
I agree with most of this and would like to add it too my opinion too.
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  #3  
Old 11-12-2012, 08:37 PM
tiberiu tiberiu is offline
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Quote:
Originally Posted by Pilnystudent View Post
I dislike many things in WotN.
What i would want to see
- end of infinite combos, why they are adding more and more of them?
Let me answer this one : because most people like them and it's all about money.
Quote:
- better AI, seriusly is it so hard to do something more complex then random number generator?
It's not hard but investing in AI lowers the total profit. Good AI require much money. And again, most people that buy the game find it hard on Normal difficulty. This is gold for the game companies, to have dumb customers.
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  #4  
Old 11-13-2012, 12:19 AM
DennisBergkamp DennisBergkamp is offline
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I'm really enjoying WotN, but I think they should've kept the companions from AP/CW, they made building certain army compositions a lot more fun with the extra unique talents and item slots they provided. Also, it shipped with way too many bugs, which are luckily getting fixed.

Other than that, the game is more of the same from AP/CW, which is not a bad thing at all!
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  #5  
Old 11-13-2012, 01:18 AM
fastjaw24 fastjaw24 is offline
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It's not hard but investing in AI lowers the total profit. Good AI require much money. And again, most people that buy the game find it hard on Normal difficulty. This is gold for the game companies, to have dumb customers.
This is why games sell like crap too. You think you going to make more and more profit with a crappy game or you going to make more with a game that gets improved every time. Not to reuse an example from another post but lets take for instance Skyrim. Skyrim is the fifth game in the series and they gave each game a new story and added new features as they went along and they they have one of the best selling single player games of all time. What if the game never added anything from Arena(the first Elder Scrolls game) which was pretty much crap. You think Skyrim would be selling 10 million copies with a copy paste of Arena? Of course not but as the game went on they made good improvements to it and improving AI was one of the big ones for the series. The AI they brag about in Elder Scrolls is called "radiant AI" but you do not have to put that much work into a game that is based on a hex grid.

You ever configured your characters tactics in DragonAge so they do what you want under certain conditions? It takes me a couple hours to fully configure every character in the game to do certain things when I want them too. That is how easy it is to program better AI for a game that is based on a hex grid system. This is not Skyrim that has infinite possibilities this is exactly what Ill say again "a hex grid game" extremely easy almost any one person could reprogram every units behavior in under a weeks time and have a way better AI.

I mean seriously when every unit blows their run right away as soon as you start combat how lazy is that? That too me is extremely lazy AI job and so basic a 5 year old could have coded that AI. At least change it so units do not use their run till they have an available target to attack. That right there is not rocket science and would be just a small improvement in the AI.

I could go on and give more examples but people know this is a copy paste job and a poor one at that. I doubt this game even sold 10000 copies on steam which is pretty poor sales imo(saw less than 1000 people playing on release day on steam usually players playing times 10 tends to get close to total units sold but is only apx) Look at the game FTL which came out about a month before it so simple 2d game that sold probably 100000 copies at least considering I saw over 20000 people playing it on release day.

Bottom line their copy paste job is not going to cut it in anymore and I hope the sales reflect that and they wake up and realize they have a pretty good game here and don't drive it into the ground.

Last edited by fastjaw24; 11-13-2012 at 01:35 AM.
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  #6  
Old 11-13-2012, 05:27 AM
tiberiu tiberiu is offline
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Quote:
Originally Posted by fastjaw24 View Post
I mean seriously when every unit blows their run right away as soon as you start combat how lazy is that? That too me is extremely lazy AI job and so basic a 5 year old could have coded that AI. At least change it so units do not use their run till they have an available target to attack. That right there is not rocket science and would be just a small improvement in the AI.
Of course, I've mentioned the run thing in another thread myself. Actually this is what makes possible to kills 7000 bears/orcs with 1 royal snake... the fact that AI is poor. If they kept the Run until they got close enough.. it would be impossible to abuse Bears like this.

There are many such improvements, that would quickly add-up, but as I said, there's just no incentive to do so as long as the target audience is a casual gamer whose submediocre mind would not ever wander about things like how is the Run ability wasted.

I was bashed by an old member/troll from this forum when I mentioned the Run. He said this basically: "of course it's a good idea to use their Run as soon as possible! Doesn't it make sense to try and get closer so that they can attack faster? "

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Bottom line their copy paste job is not going to cut it in anymore and I hope the sales reflect that
Well, I for one did my part
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  #7  
Old 11-13-2012, 08:49 AM
Kel Kel is offline
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Quote:
Originally Posted by fastjaw24 View Post
You ever configured your characters tactics in DragonAge so they do what you want under certain conditions? It takes me a couple hours to fully configure every character in the game to do certain things when I want them too. That is how easy it is to program better AI for a game that is based on a hex grid system.
That is not an AI, that is you giving the game instructions what to do in certain situations.
The computer controlled units in dragon age are not the slightest bit smarter than in KB.

I doubt that you have any programming experience, but if it is so easy to program an AI, you are welcome to try. If you succed i promise your job opportunities are endless
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