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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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It does? How do u know? It would certainly make sense coz Rage Skills level up unbearably slowly towards the end when your army is huge.
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#2
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The more army you have on you, the less XP your rage skills will make In fact, the difference of leadership between your units and enemy units affect this. This is why if you want to raise your rage skills quickly you should use less then the maximum possible army. |
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#3
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#4
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Last edited by tiberiu; 11-12-2012 at 08:13 PM. |
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#5
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-- Êîíòðîëü äîñòóïíîñòè Àðòåôàêòà ßðîñòè function pet_after_hit() Attack.done_timeshift(Attack.aseq_time(0)) pet_rest = 1 -- Ïðîâåðêà íà èñïîëüçîâàíèå óìåíèÿ ßðîñòè 2 ðàçà çà ýòîò ðàóíä if double_use == 0 then double_use = 1 -- Ïðîâåðêà íà âîçìîæíîñòü ïîâòîðíîãî èñïîëüçîâàíèÿ local chance = skill_power("runic_power", 3) if chance > 0 then chance = chance*( tonumber(Logic.hero_lu_item("rune_might", "count")) + tonumber(Logic.hero_lu_item("rune_mind", "count")) + tonumber(Logic.hero_lu_item("rune_magic", "count")) ) local chance_limit = skill_power("runic_power", 4) if chance > chance_limit then chance = chance_limit end if (chance >= Game.Random(1, 100)) then pet_rest = 0 Attack.log(0, "add_blog_skill_action_boy") end end end if pet_rest > 0 then Attack.act_aseq(0, "sleepdown") Attack.val_store(0, "available", 0) Attack.val_store(0, "rest", pet_rest) end -- spend rage local hero_rage = Logic.cur_lu_item( "rage", "count" ) local rage_used = tonumber( "0" .. Attack.get_custom_param("rage") ) local new_hero_rage = math.max( 0, hero_rage - rage_used ) Game.GVNumInc("pet_rage_used", rage_used) Game.GVSNumInc("latest_battle", "rage_spent", rage_used) Logic.cur_lu_item( "rage", "count", new_hero_rage ) -- add exp local add_rage_exp = Game.GVNum("add_rage_exp") if add_rage_exp == nil or add_rage_exp == "" then Game.GVNum("add_rage_exp", 0) else if tonumber(add_rage_exp) == 1 then local exp_add = tonumber( "0" .. Attack.get_custom_param("exp") ) local exp_bonus = tonumber( "0" .. Logic.hero_lu_item("sp_addexp_spirit","count") ) Attack.add_exp(exp_add*(1+exp_bonus/100) ) end end return true end Rage exp has nothing to do with your army size or the amount of rage you have. You get less with larger army because you finish battle faster = less chance to use rage skill. This will be the only time I post such thing. |
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#6
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Your Paladin rage skill level is low because you just don't use it much. |
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#7
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Good way for lvl up rage skills is summon army with black dragon stack. How i did it in AP/CW (here should be same) :
Find some mostly ranged enemy and from start of battle summon as much as possible and just push summons on enemy but DONT kill them. Just clog arena in summons and fly over YOUR units with black dragon killing them and gaining lots of rage. That rage use for non dmginig rage skills - in AP/CW was mana accelerator , mystic egg , wall. When get bored just leave lightning ball (best exp for rage skill) to kill enemy units. Once i got from 32 to 37 lvl pet dragon with this in one battle (mana accelerator exp gain was 105 per cast) |
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#8
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Thank for the info, Fatt Shade!
To sum it up, arrive at the battlefield almost "naked" troops wise compared to the enemy army, but with full rage, and cast a mass destruction rage spell like Gudriga's rage on a maximum of enenmies at once straight away = a ton of rage xp. |
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#9
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Are the rage XP per class multipliers the same as in previous KB games? Because now that Skald has more leadership it would seem that they get a bit shafted, when they should be better than Soothsayer.
The scalar from enemy troop leadership / your troop leadership is capped. I'm not entirely sure what the formula is, in the KB:AP guide it looks like everything is literally done twice, but the scalar is capped at 1x at one time and at 2x the other time. The whole thing is somewhat poorly translated and not all the well explained though so I'm not entirely sure what the big picture of things is. |
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#10
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About lvlingup rage skills difference between classes, there is info on this. Go to game folder/sessions/addon/ses.kfs/hero.txt file and check for this : k_spirit_up=
Every class have different modifier for spirit exp (warrior highest, soothsayer lowest). So yes there is difference in base for every class rage exp gain. rage generation in battle is whole other thing, and is effected by rage hero skill in might tree, or some item like spear of rage (+20% rage generation speed), pain skull (+50%) , baal belt (+25%). |
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