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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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@Nevar: Multiplicative would mean that every bonus or debuff becomes a factor, e.g. 20% physical resistance means you apply a factor of 0.8 to the damage received, another 20% resistance, puts you at 0.8*0.8=0.64 and so on. It would work the same for vulnerability with factors bigger than 1. This would make getting 95% resistance a lot harder (e.g. 0.8^6 = 0.26... is still far from 95% resistance) without a single HUGE bonus (even with 52% stoneskin). On the other hand, additional damage to negative resistances would increase quadratically, so this should probably be modified if there are ways to get resistances that low (but I don't think there really are any, apart from casting greasy mist on plants. That would be 2*1.7=3.4 times as much damage with the multiplicative system).
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#2
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Quote:
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#3
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Self-recording Apparatus quest is in grotland
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#4
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aye with multiplicative resistance when a unit has base 25% and gets 50% stoneskin that leaves him at 62% instead of 75% or if he has base 50% and gets 50% stoneskin that leaeves him at 75%
i think negative resistances should just always be additive I guess? basically the raw numbers used in game for bonuses only make sense multiplicatively and the negative numbers only make sense additively... it's bad design and either all the numbers need tweaked or half the numbers need tweaked or the mechanics of their combination needs tweaked...or... my red dragons can just never be harmed by like anything ever? |
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