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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 11-09-2012, 09:51 AM
namad namad is offline
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Quote:
Originally Posted by Karlos View Post
Yes, I agree Viking units are not bad at all, Soothsayers are incredibly strong in later stages (Loki's Touch is the best spell ever and they also do terrific damage with their blizzard AND their range attack). Berserkers can win most battles almost on their own, if you don't mind ressing and replenish them all the time, Maidens and Jarls are also great. Vikings, Jotuns and the slingshot guys are average but not bad. And I've never used Skalds, they seem like a waste of slot (but I can be wrong). So Vikings - great.

Yes, Humans are powerful but frankly, I grew a bit tired of Paladins and Royal Griffins over the last three KB games. Moreover Paladin ressing is great but bit of a hassle. You always need a turn extra to huddle your units around Pals.

In CW I much preferred an elf army with lots of spawns, shooters, charmers and non-retaliation melee units. Of course in WoTN the Humans are much more convenient because they're ideal for fighting the undead whereas the elves suck at that.

loki's touch has a limit of ~80% of the leadership of your stack so if you're facing off against a lot of strong/very strong/deadly enemies it'll be almost useless (like if you're doing a mage impossible playthrough) although on a skald-normal playthrough I can imagine it being the best ability in the game! (the ai is borked and basically treats the rabid unit as if it's hypnotized and wastes all of it's turns attacking it all out like a fool)

compare to some of the weaker elf abilities working on 150% leadership, or infinite leadership and it seems a bit stronger even if the effects are weak (1 turn of fighting, or a few turns of sleep) then engineer's blind is infinite leadership and aoe!
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