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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-09-2012, 09:26 AM
ivra ivra is offline
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First of all: Thank you very much for your work

I found a small error in the description of the Disregard for Pain ability of the Berserker unit. I tested it to verify that the troop indeed gets a boost to its defenses when hit.

The description says:
With every missed hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

It should be:
With every hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

Or something similar, like "Every time the troop is hit, it...". The point is that the troop gets the bonus when it is hit, not when it misses its own attack. I also found out that counter-attack did not give any bonus, but damage from poison did. So maybe something like "Every time the troop is hit, except damage taken from counter-attacks, it..." is better.

Oh, and I used troop instead of Berserker since I prefer the more generic term since an ability can be used by more than one unit.
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  #2  
Old 11-09-2012, 08:10 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by ivra View Post
First of all: Thank you very much for your work

I found a small error in the description of the Disregard for Pain ability of the Berserker unit. I tested it to verify that the troop indeed gets a boost to its defenses when hit.

The description says:
With every missed hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

It should be:
With every hit, the Berserker becomes less sensitive to pain, increasing resistance to all types of damage by 5%. The maximum bonus to all Resistances is +25%.

Or something similar, like "Every time the troop is hit, it...". The point is that the troop gets the bonus when it is hit, not when it misses its own attack. I also found out that counter-attack did not give any bonus, but damage from poison did. So maybe something like "Every time the troop is hit, except damage taken from counter-attacks, it..." is better.

Oh, and I used troop instead of Berserker since I prefer the more generic term since an ability can be used by more than one unit.

Okay, I'll give that one a look! 1.3 is the first version where I modified the Unit Features (like the dull pain feature). There is a whole lot of text there, whoo boy.

In regards to 'troop'. I'm thinking about making a pass to cleanup language there. I feel like 'stack' is often clearer, but slightly jargony. "Unit" seems to not imply the full group. Troop is used in some places but not all. Not sure which one I'll go with.
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  #3  
Old 11-10-2012, 10:53 AM
Avi Avi is offline
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Quote:
Originally Posted by Zechnophobe View Post
In regards to 'troop'. I'm thinking about making a pass to cleanup language there. I feel like 'stack' is often clearer, but slightly jargony. "Unit" seems to not imply the full group. Troop is used in some places but not all. Not sure which one I'll go with.
Hmm I feel troop covers it well. Stack is more like a stack of cards, not sure it works that well with a stack of creatures. Same goes for 'band'. Unit can be ok to use in cases where each 10 units make a troop / band / mob / stack / pile stronger.
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  #4  
Old 11-11-2012, 06:12 PM
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camelotcrusade camelotcrusade is offline
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I also like the term troops.

This just in from the bugs thread - can you add a quest tag to the item "Werewolf skin"? Not sure if that is handled via the description or not, but if so it is should have this tag but it's missing it.
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  #5  
Old 11-13-2012, 01:32 PM
ivra ivra is offline
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I just have to comment on this talent (running the unmodified game)...

The Demon Unit has a Talent called "Bloody Pentagram" with the description "Creates a bloody pentagram, which..." This made me laugh real loud. In my ears this is just the British version of "******* Pentagram" with the description "Creates a ******* pentagram, which..." as an American would have said. Now, according to dictionaries, the word "bloody" can mean blood-strained among other things. But in my ears the word "bloody" has become identical to the word "****". The only difference is whether or not it is a Brit or American talking. Since I am Norwegian with only a limited insight into both British and US English I might be wrong. But I feel that "Blood-strained Pentagram" or just "Blood Pentagram" would be better. Then on the other hand, games are created to entertain people, and the current wording made me laugh, so maybe it shouldn't be changed...

Note: I actually wrote the real word instead of the ********, but it was censored by the forum. I guess you can imagine what word I am hinting at. It starts with F

Oh, talking about Demons. The price of the Demon is priceless!!! (being 666)

Last edited by ivra; 11-13-2012 at 01:43 PM. Reason: Excplaining the ***********
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  #6  
Old 11-15-2012, 07:49 PM
Xargon Xargon is offline
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"Frozen" effect reduces attack and defense by 20%, I think. This is not mentioned in the description of the effect (for burning or poison, there is something in the description mentioning that defense/attack is reduced). This is a significant debuff, and makes blizzard and other cold spells even better...
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  #7  
Old 11-15-2012, 08:43 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Xargon View Post
"Frozen" effect reduces attack and defense by 20%, I think. This is not mentioned in the description of the effect (for burning or poison, there is something in the description mentioning that defense/attack is reduced). This is a significant debuff, and makes blizzard and other cold spells even better...
I believe what you are seeing is the morale penalty of having a negative effect on a unit. If you have one negative, zero positive, effects, you will get -1 Morale. -1 Morale gives -20% defense, attack, and I think some penalty to critical hit chance).
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  #8  
Old 01-11-2017, 11:49 AM
zelurker zelurker is offline
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lol, I'll make a reply to this thread 4 years after the last post then !

1) is this mod still useful ? Well there is a picture of the result of this mod in the 2nd post of this thread, on the 1st page. It's about the phantom ability of the rune mages. You have access to them when you reach the 2nd part of the game, reaching greenswort without any army (and I find it's unfair to have to give up the vikings at this point and it's like starting another crossworlds here, but easier, anyway it's not the subject). So in the original game without the mod in the description of this ability you have something like "this unit dies until it dies" !!! See the picture for the result with the mod, in short yeah clearly it's still useful ! That was the main drawback of warriors of the north, this forum was abandonned and everythinhg here was ignored.

2) to install the mod, the file downloadable in the 1st post gives a "ZechLang Mod.kfs" file which is actually a rar file. Well for me mods are recognized only when they are zip files ! So you need to extract the files from this in a directory and then zip them to a file with this same name, then place it in session\addon.

Thanks for the work anyway to the original author, it's a pity there was not more development around this game, with such an amount of lua inside it's almost an open source game !
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  #9  
Old 10-21-2018, 11:53 AM
abdoi abdoi is offline
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Thanks Zechnophobe for your work!
and zelurker, you helped me finally get this mod to work by your post.
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