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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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There is an easier way. Make a new folder "config" at the addon folder, extract all data from the kfs in this folder. The game will now use the extracted data in the config folder and you can modify them without making a new kfs all the time.
@ blacklegionary, i was level 22 at my fight with the spider boss, get the 15% xp from the mind skill and the medal for destroying units with rage and bring the level of the valkyrie that give rage to level 4. The 10 hard fights to reach level 5 are worth really good xp. Last edited by sdshadow; 11-07-2012 at 11:26 AM. |
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#2
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Quote:
When most of the bugs are fixed, I will make a lil mod to increase difficult if there aren't any around |
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#3
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Oh yummy- this is what I need!
I reckon I can work out how to upack and sort out this file thing etc... BUT what I would really like is advice on the lines of code I would need to change to get a super hard impossible game. I would by very grateful if someone could copy and past the lines of code I could then just copy and past into the file to make it stupid proof for me! |
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#4
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I started no losses try with Soothsayer, following settings
exp=0.5|1.0|1.30|2.3 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ alead=0.5|1.0|1.30|2.3 // êîýô. ëèäåðñòâà âðàãà spexp=0.5|1.0|1.15|1.7 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà äóõîâ ÿðîñòè money=3.0|1.0|0.75|0.5 // êîýô. ïîëó÷åííûõ äåíåã rage=2.0|1.0|0.85|0.4 // êîýô. ïðèõîäà ÿðîñòè â áîþ manarage=2.0|1.0|0.80|0.4 // êîýô. ïðèõîäà ìàíû íà êàðòå, à äëÿ ÿðîñòè So for 3 losses fights (spider boss and 2 battles on first island). In fact first one of two battles in first island was impossible without temporarily upping more mana with console command. I had lots of challenge in first 4 islands. Now in Greenwort and such places level 24 I wish some more challenge altough most opponents are Lethal or stronger so not very easy fights anyway. I do use Rune mages but modded their phantom skill lower and phantoms only last for 1 turn (die after used action points after summoning). Difficulty is very well balanced on 4 first islands, after that not so well. This is not for those who want "hardcore no losses" but it seems to offer "challenging no losses" so far. Difficulty Impossible of course. |
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#5
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Ruthless Reuban I really appreciate you posting the code.
In the end I used this code exp=0.5|1.0|1.30|1.7 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ alead=0.5|1.0|1.30|7.0 // êîýô. ëèäåðñòâà âðàãà spexp=0.5|1.0|1.15|1.3 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà äóõîâ ÿðîñòè money=3.0|1.0|0.75|0.5 // êîýô. ïîëó÷åííûõ äåíåã rage=2.0|1.0|0.85|0.7 // êîýô. ïðèõîäà ÿðîñòè â áîþ manarage=2.0|1.0|0.80|0.5 // êîýô. ïðèõîäà ìàíû íà êàðòå, à äëÿ ÿðîñòè which only changes the enemy stack leadership from 170% to 700%. This absolutely means you will suffer losses which I love as you have to evolve you army and thus strategies as you run out of your favourite recruits. I also found the last two fights truly impossible on the first island so I just kept on wearing down the enemy with suicide runs with the starter army you get after you die - which the took about 30+ suicide runs to soften them up for a possible win. After the first island for a while I thought maybe it was still too easy but I have killed off about 80% of the enemies and now the game has become delicious as I am having battles that it really is touch and go that I will survive - I may even need to restart!! Interestingly not changing the experience required to level seems OK as I am on level 17 at the moment and I feel I will be around level 20 if I ever manage to kill off the remaining armies before I tackle the spider boss. Just as an aside I haven't noticed a single bug in the game yet... and would say with this mod it is my best experience of the series so far! |
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