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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Thanks for the insights. I've modified the Orc Hunter entry and also added your fix for Hilda's arrows (thanks). For the Necromancer entry, I think you're saying the problem is they have a hidden mind immunity, not that magic shackles doesn't work on them. I updated that too and moved it to the units section.
If anybody has a fight handy where they can try other mind magic on necromancers it would be good to confirm their mind immunity extends to all mind spells to validate our diagnosis. |
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#2
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It's definitely the case, it's stated plainly in the necromant.atom file.
The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP. Don't forget the Witch Hunters not having the mind immunity that they are listed as having. |
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#3
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#4
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Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.
At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky. |
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#5
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#6
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Well, the Orc Hunters ability is correct in that its function matches its description. Maybe whoever reported this bug meant to describe a bug with Druids rather than Orc Hunters?
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#7
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#8
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#9
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#10
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I finally opened up both the elf and the orc islands and could potentially buy both druids and orc hunters for testing (maybe tomorrow... election is too distracting Last edited by camelotcrusade; 11-07-2012 at 01:33 AM. |
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