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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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Old 08-22-2008, 03:45 AM
bman654 bman654 is offline
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yeah great job ping.

One thing that would be good to have is a table that shows you the upgrade progression for a unit and the perk consequences of upgrading at a particular level. ie if you upgrade your unit at level-2, you won't get access to the level3-5 perks of the old unit type unless they are also available under the upgraded type. I've not tried to map that out, but I am guessing for some units it is better to wait to upgrade if you are trying to get a specific perk.
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Old 08-23-2008, 10:23 AM
ping9646 ping9646 is offline
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That is a good idea bman, but I suspect there are too many variations to make it into a comprehensive structure.
You are quite correct in that it might be worthwile to wait to upgrade a unit before getting certain perks for it. The peasant is a perfect example of a unit you would first want to get to level 5 and then upgrade, for instance.

I am going to post an update to the guide now, as I saw that there were some omitted information, and formatting issues with the first version.
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