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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I just added the Troll's pacify ability not doing anything (missed that earlier).
That fear thing is really vexing. We haven't ruled out that it just doesn't work on ranged attacks, though, have we? Have you ever seen a ranged unit attack with a normal shot while under fear? I think I saw the catapult use his fireball so that would be consistent with the theory it can still use AOE attacks (possibly ones that don't directly target the feared creature). If that's what it's doing, I wonder if it's even possible to fix it. And about the "pass" ability, if it doesn't decrease counters than I guess it's not as good at the Jarl ability. I guess the subtle difference is the zombie is transferring its own action points whereas the Jarl's say they give you another action. That's splitting hairs, isn't it? lol |
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#2
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Ok, figured out what the problem is. There's a big section of code that only triggers if an ability/attack is considered "offensive". That handles most normal attacks, and most ordinary special abilities like the snake's Strike. There's another section, however, that handles the more special abilities, and unfortunately there's no check here for whether an action is "offensive" or not. It includes lots of abilities that should still be able to be used (Priest's Bless ability to name an example), but it includes quite a few other abilities that shouldn't - such as the Catapult's Fiery Shot.
edit: Turns out that it might just be the one offensive ability - has anyone seen it happen for anything besides Slingers/Catapults? edit x2: Oddly it doesn't seem to be having the same trouble with invisibility, which I thought it would be. Last edited by Bhruic; 11-05-2012 at 05:40 PM. |
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#3
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Ok, was able to come up with a fix for Slingers/Catapults... Now to figure out if it's happening for any other abilities...
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#4
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Very cool. I can code the fear entry as green once you think its read.
Another test you could do would be whether ice storm is castable from a feared soothsayer on a level 5 unit. Sure, it won't come up much, but I think that one could also target a non-occupied square and still hit an illegal mob. Maybe imp fireball would fall into this category too, but I haven't had those in so long I don't know if you can target an empty square. Or is that totally unrelated and it's really whether or not an ability is coded as offensive? |
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#5
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Add this: artefact Courtly Garb cannot be upgraded allthough you have this option. When you click OK nothing happens.
quests: -- fly the banner - although you kill the orc in the citadel you have no option to raise the flag and you cannot finish the quest -- a star is born - see above, no flag no dress no quest -- luckless hunter - although you kill the unicorn you get no artifact so you cannot finish the quest -- paper for the professor - maybe not a bug but I didn't manage to get ink for the professor (paper yes, ink not) -- Dead man can't be pirates - sirius pale atacked me before I got the quest so now I cannot finish it. Last edited by Mandea; 11-05-2012 at 08:03 PM. |
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#6
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Quote:
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#7
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No kidding. And here I thought you had discovered some magical unit spawner or console command to swap units. In any case the fix you made is very appreciated. I'm going to mod it in now and go look for a catapult.
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#8
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"Action Rage" skill don't reduce the rest time of Hilda Arrows - it starts from 2 and remains at 2 even at lv 3 action rage skill. Don't know what happens if you upgrade it and increase the rest time.
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#9
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You could always decompile your save game, edit it, and then recompile it. Not sure if the tool for recompiling saves works for WotN though.
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