Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-03-2012, 10:37 AM
Faivon Faivon is offline
Registered Member
 
Join Date: Nov 2012
Posts: 5
Default

Same here, I heard the new patch fix this but it requires you to start a new game. Is there any way to fix this particular bug? ... Without have to restart the whole game? :<
Reply With Quote
  #2  
Old 11-03-2012, 10:40 AM
coRex coRex is offline
Registered Member
 
Join Date: May 2010
Posts: 6
Default

i dont want to start a new game too... because i am lvl 37 at impossible...



PS: does anybody know what you will get or can buy when you clear this dragon castle?
Reply With Quote
  #3  
Old 11-03-2012, 10:47 AM
Faivon Faivon is offline
Registered Member
 
Join Date: Nov 2012
Posts: 5
Default

@coRex : Probably lets you recruit dragons

Also, I heard there are unofficial mods that fix this. I'm searching for that now in this forum. If anyone find that, let us know
Reply With Quote
  #4  
Old 11-03-2012, 11:16 AM
rodrigj rodrigj is offline
Approved Member
 
Join Date: Jun 2010
Posts: 10
Default

Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)

Quote:
function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
-- Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end
I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!
Reply With Quote
  #5  
Old 11-03-2012, 11:32 AM
Faivon Faivon is offline
Registered Member
 
Join Date: Nov 2012
Posts: 5
Default

@Rodrigj : That works for me too! Thank you very much, friend! Kudos to you~
Reply With Quote
  #6  
Old 11-04-2012, 06:16 AM
5gb1dvc 5gb1dvc is offline
Registered Member
 
Join Date: Oct 2012
Posts: 3
Default

Quote:
Originally Posted by rodrigj View Post

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)
Would you mind terribly to attach your modified "unit_features_ondamage.lua" file. I seemingly can't get it to work.

tia
Reply With Quote
  #7  
Old 11-04-2012, 06:31 AM
rodrigj rodrigj is offline
Approved Member
 
Join Date: Jun 2010
Posts: 10
Default

Quote:
Originally Posted by 5gb1dvc View Post
Would you mind terribly to attach your modified "unit_features_ondamage.lua" file. I seemingly can't get it to work.

tia
here it is!

@Bhruic

I think the error is related to the animation at the death of the Ice dragon : I have random crashes too in some area without doing anything apart moving...

(ATI graphic card + steam installation)

br

JPR out!
Attached Files
File Type: zip unit_features_ondamage.zip (3.2 KB, 225 views)
Reply With Quote
  #8  
Old 11-05-2012, 12:27 PM
5gb1dvc 5gb1dvc is offline
Registered Member
 
Join Date: Oct 2012
Posts: 3
Default

Quote:
Originally Posted by rodrigj View Post
here it is!
thx mate, worked like a charm
Reply With Quote
  #9  
Old 11-05-2012, 03:21 PM
Toxo Toxo is offline
Registered Member
 
Join Date: Jul 2009
Posts: 3
Default

Quote:
Originally Posted by rodrigj View Post
here it is!
Thank you so much buddy, now I can continue my game!
Reply With Quote
  #10  
Old 12-17-2012, 09:13 PM
DeepSoul DeepSoul is offline
Approved Member
 
Join Date: Jul 2011
Posts: 59
Default

Quote:
Originally Posted by rodrigj View Post
Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)



I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!
I also have the ice dragon bug but the script looks different for me and it's on line 296.

function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
--Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.