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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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In fact, I don't think the defense penalty of the gold song is working properly either, so currently the song is much better than it's supposed to be. |
#2
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It works fine for me, giving +4 initiative. I'm using fix from bugfix thread, but still i havent found a battle where i would have to make decision of what song to use.
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#3
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For the most part I agree, I really only use song of helheim, and when that isn't necessary, I use the dark fairy, modded. The mod (formerly fix -_-) that makes it do what it said at launch (buffs for you, debuffs for them) makes it fun for me and feel like I'm actually a magical bard. Fortunately we have documentation for that change so if we want to mod it ourselves we can.
Imo additional points in the skill shouldn't make them stronger, but instead reduce the penalties so all of them are usable without regrets. For example maybe at rank 2 song of dark fairy gives you a 50% to work like the mod and it's 100% at rank 3. Attack and defense songs could reduce initiative penalty, and so on. |
#4
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#5
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Glad you think so. Maybe we can mod this functonality into it later, but it doesn't sound like an easy change.
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#6
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well i agree on most points
1 song is superior to all because of the massive undead fights then if there is no undead i ussualy go for the gold one(+1 ini) and some extra cash after the battle(not that it;'s needed) but at least a decent buff and other than that i use the dark pixie for buff/debuff the rest of the song are just obsolete and i never use them giving u like 8 songs IIRC and only using 3 to me that is poor game design ![]() |
#7
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I've used some of the others, mainly the fire/cold damage ones, since they let you deal potentially large bonus damage to certain enemies. Or at least I think they do...
The issue I have, is that the same spells that increase your fire damage, also increase your fire resist. But most enemies that DEAL fire damage also RESIST it. So very rarely do I feel like it's going to be awesome.. and then the massive penalty to init kicks in ![]() |
#8
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Even worse than the horrible drawbacks, I hate how the drawbacks get stronger along with the bonuses. That's plain bad. A high level Skald can literally have 0 initiative with all their units for half of the songs.
If I was balancing things I would do something like this: Edda level 1: As it is. Edda level 2: +30% bonuses/-30% drawbacks. Edda level 3: +60% bonuses/-60% drawbacks. Potentially make level 2 and 3 cost a bit more to compensate. Last edited by Loopy; 11-02-2012 at 04:06 PM. |
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