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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I never really thought of that before. If you don't go for no-loss, then I suppose there really isn't a challenge other than gold management for replacements... at least on normal and easier.
I think it's clear gold management isn't a primary concern of theirs, though. I'm not sure I would want it to be, either. I think being able to afford whatever you want to try is a good thing. Troop and artifact availability is much easier to limit than gold with the current model anyway. |
#2
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You need alot of money in the beginning, especially after you teleport to Human land after defeating Spider and Necromancer, you need to buy all units again, that is about 150000 gold, plus if you want some new atrifacts, that is even more.
I think money income is now balanced. (at least on impossible mode) |
#3
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#4
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This. There was a usually something sold at the mage tower that cost ridiculous amounts of money to a new character. Too bad WoTN doesn't tempt us with anything we have to save up for. I think that's another knock against the early island design...
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#5
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[spoiler]There's a vendor later in the game that sells Skill Runes starting from 100k and going up 50k each time. Good place to dump your extra 14Mil that you should have by then.[/spoiler]
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#6
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Not much of spoiler, all previous games had that : dwarf prince in the Legend, and dwarf shop in Montero near Hagni castle.
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#7
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I'm playing on Impossible and I actually ran out of money at the beginning of the human lands. I had spent a lot of my money buying items for the Valkyries to eat, and then when I had to buy a whole new team I had to kite my way around Greenwort/Arlania/Verlon Wastelands for the cash. Having said that, with Paladins, Rune Mages and Royal Griffins now, I don't think I'll be losing too many more troops for a while, and thus I'll be cashed up again before I know it..
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