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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Quote:
Imo, it should always have that 10% chance and having the item (after all, it's a belt slot!) should give you an extra 10% chance. Either that or the description should say 1 item... but then it won't be accurate when you DO have that item. Aargh. Thoughts? |
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#2
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Just do this:
Before: Code:
if Attack.act_human(0) then
if Attack.act_name(0) == "alchemist" then
if Logic.hero_lu_item_on_body("alchemist_toolkit") then
if 10 >= Game.CurLocRand(1, 100) then
charge = charge + 1
end
end
end
end
Code:
if Attack.act_human( 0 ) then
if Attack.act_name( 0 ) == "alchemist" then
local chance = 10
if Logic.hero_lu_item_on_body( "alchemist_toolkit" ) then
chance = chance + 10
end
if chance >= Game.CurLocRand( 1, 100 ) then
charge = charge + 1
end
end
end
/C\/C\ Quote:
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#3
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Thanks Matt! I'm going to mod my game and make a note of this on the bugs thread. Bhruic when you have time please add this to the summary. Also, thanks so much for tweaking Song of Alfheim. That one was complicated!
And I forget who linked me to the Crystal collector thread - I definitely know what's happening, I just think it's counter intuitive. Why on earth is there a reward for failing to learn your magic and hording up 100 crystals? Is it supposed to favor the Viking class or something? I find it a real killjoy and think it should be total collected. Mod for that would be great. |
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#4
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Quote:
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#5
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Quote:
For me it's not even about holding out on upgrades, it's holding out on learning the magic in the first place. I just don't get rewarding us for not learning our spells in the first place. It would be like having an award for not spending your runes (I know the Rune Mage does that, but imo not the same thing) or an award for never using new troops. Is that supposed to be fun? You know the more I think about it, the more messed up this is. It should be a reward for SPENDING your cyrstals and have a higher requirement. That would reward finding them and doing something useful. Maybe that is the Mod we should make, if it's possible. |
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#6
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Pretty sure Crystal Collector isn't bugged. It's crystal collector, not crystal finder. If you are spending the crystals you aren't collecting them. The medal for getting lots of gold works the same way.
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#7
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Ok, time for someone to fact check me here, because if I'm reading this correctly, I'm very confused:
Code:
iskrit = ( kritProbRnd < kritProb )
if iskrit then
if receiver_human and not receiver_glot then
kritProb = kritProb - skill_power("weakness_lore", 2)
if kritProbRnd < kritProb then
iskrit = false
is_weakness_lore = true
end
end
end
Now, if I'm understanding this right, if a critical hit was made (kritProbRnd is less than kritProb), it then subtracts the value from "weakness_lore", which is the Sense Weakness skill. However, let's assume that you don't have the Sense Weakness skill. Shouldn't skill_power("weakness_lore", 2) return 0? And if that's the case, then kritProb = kritProb - skill_power("weakness_lore", 2) becomes kritProb = kritProb - 0, or kritProb = kritProb. In which case the second if kritProbRnd < kritProb then is guarunteed to also be true because kritProb hasn't changed. Which means that iskrit should automatically be set false, and the game should think Sense Weakness kicked in. Even worse, I'm sitting here and I can't remember if I've actually had the enemy perform a critical hit on me. It could be my memory letting me down, or it could be that you can't actually get a critical hit on your troops until you take the Sense Weakness skill. Unfortunately I can't set up a test case for "enemy performs a critical hit". So have I mis-analyzed the code? Can anyone without the Sense Weakness skill verify that they've taken (not given) a critical hit? |
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#8
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How does weakness lore work with ancient vampires ? They have 100% miss on crit, and this gives even more so basicly enemy hit your ancient vampire they evade and weakness lore override that and they get hit
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#9
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Quote:
ah i also was wondering that since sometimes i got a msg about sense weakness and i was like wtf i don't have that skill tagged i thought it maybe was a viking ability or something but seeing this this is just a bad write up fix plz |
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#10
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It's an easy fix, but I just want to verify that I'm not misreading it first.
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