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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-31-2012, 12:54 PM
zjazd18 zjazd18 is offline
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Quote:
Originally Posted by redsox0717 View Post
This is a single player game, you make your own challenge. If they are so broken that it makes the game too easy then don't use them?
Yes i agree with you, this game doesnt need perfect balance to be enjoyable. They should focus on fixing bugs as a first priority then balance issues.
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  #2  
Old 10-31-2012, 02:21 PM
Dragnipurake Dragnipurake is offline
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Originally Posted by zjazd18 View Post
Yes i agree with you, this game doesnt need perfect balance to be enjoyable. They should focus on fixing bugs as a first priority then balance issues.
I would consider this a bug though.

All other summon spells/mind control spells (basically anything that nets you a new unit) have a built in leadership cap.
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  #3  
Old 10-31-2012, 02:34 PM
Colbert30 Colbert30 is offline
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Yes, I'm sure it's an oversight. A big one, but it's obvious they didn't intend them to be able to do that.

Hopefully they'll fix them soon. In the meantime, exploit them at your own risk. Risk of making the game too boring, that is
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  #4  
Old 10-31-2012, 03:13 PM
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hatuan1983 hatuan1983 is offline
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hix, the game is too buggy (spell/crash...) and over power at the moment.
Make it Imposible mode is not a really challenge. Because when u meet a hard boss/enemy, you have to try all the ways to fight it in impo, and then you will choose massive summon! that's natural, hard to not abuse !
I think I'll stop abit and wait for the next official patch ! I think !
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  #5  
Old 10-31-2012, 03:24 PM
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camelotcrusade camelotcrusade is offline
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It sounds like this should be added to the bug thread if we want an official response. Everyone seens to agree the 20 initiative needs another look. Is there any consensus on how we'd like to decry the phantom ability?

Is this right? Preview:

Rune Mage is too fast and phantom ability too strong: The rune mage has 20 initiative which may have been left over from testing. What is the intended value? Also its phantom ability is the same strength regardless of the number of units. Should this be a scaling value?
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  #6  
Old 10-31-2012, 05:08 PM
Dragnipurake Dragnipurake is offline
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Originally Posted by camelotcrusade View Post
It sounds like this should be added to the bug thread if we want an official response. Everyone seens to agree the 20 initiative needs another look. Is there any consensus on how we'd like to decry the phantom ability?

Is this right? Preview:

Rune Mage is too fast and phantom ability too strong: The rune mage has 20 initiative which may have been left over from testing. What is the intended value? Also its phantom ability is the same strength regardless of the number of units. Should this be a scaling value?
Phantom should only be cast-able on a troop of X Leadership and below, where X scales with the number of Rune Mages in the stack.
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