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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Yes i agree with you, this game doesnt need perfect balance to be enjoyable. They should focus on fixing bugs as a first priority then balance issues.
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#2
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All other summon spells/mind control spells (basically anything that nets you a new unit) have a built in leadership cap. |
#3
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Yes, I'm sure it's an oversight. A big one, but it's obvious they didn't intend them to be able to do that.
Hopefully they'll fix them soon. In the meantime, exploit them at your own risk. Risk of making the game too boring, that is ![]() |
#4
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hix, the game is too buggy (spell/crash...) and over power at the moment.
Make it Imposible mode is not a really challenge. Because when u meet a hard boss/enemy, you have to try all the ways to fight it in impo, and then you will choose massive summon! that's natural, hard to not abuse ! I think I'll stop abit and wait for the next official patch ! I think ! |
#5
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It sounds like this should be added to the bug thread if we want an official response. Everyone seens to agree the 20 initiative needs another look. Is there any consensus on how we'd like to decry the phantom ability?
Is this right? Preview: Rune Mage is too fast and phantom ability too strong: The rune mage has 20 initiative which may have been left over from testing. What is the intended value? Also its phantom ability is the same strength regardless of the number of units. Should this be a scaling value? |
#6
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