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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 11:11 PM
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Zechnophobe Zechnophobe is offline
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High five team! (not like I did anything)

This is, by the way, why being a software developer can sometimes make you feel like a freaking wizard. You mere mortals and your inability to change graphical effects? Hah! You disgust me.
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  #2  
Old 10-31-2012, 01:26 AM
MattCaspermeyer MattCaspermeyer is offline
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Exclamation Great Job - Don't Forget the LUA Library

Hey, great job guys!

As a modder, it is neat to see people changing the game for the better.

Don't forget, though, about the LUA library mentioned here:

http://forum.1cpublishing.eu/showpos...97&postcount=4

You'll need to use a translater to convert the text to English unless you understand Russion (Google seems to work okay), but you should be able to discern the input arguments from there.

Also feel free to ask me if the LUA library doesn't answer your questions since I've dabbled (and am dabbling) in the LUA library quite a bit...

/C\/C\
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  #3  
Old 10-31-2012, 03:18 AM
Loopy Loopy is offline
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Warrior Maidens have two broken abilities.

Call of Valhalla seems to not work at all or only work 1 round in the past, and with multiple stacks of maidens it almost never works past the first time.

Gift of Odin seems to not work at all.
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  #4  
Old 10-31-2012, 03:34 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
Hey, great job guys!

As a modder, it is neat to see people changing the game for the better.

Don't forget, though, about the LUA library mentioned here:

http://forum.1cpublishing.eu/showpos...97&postcount=4

You'll need to use a translater to convert the text to English unless you understand Russion (Google seems to work okay), but you should be able to discern the input arguments from there.

Also feel free to ask me if the LUA library doesn't answer your questions since I've dabbled (and am dabbling) in the LUA library quite a bit...

/C\/C\
Cool, thanks for the link!
@Loopy, both of those are documented in the bug thread along with explanations. Check it out.
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  #5  
Old 10-31-2012, 04:30 AM
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camelotcrusade camelotcrusade is offline
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Up next - 1. Does anyone have ideas of where to even begin to fix the Crystal Collector bug? That one is really cramping my style. Yeah, I know I'm only missing out on a few points of intellect, but I know if I start spending my crystals it will be ages before I catch up.

2. I've never seen my alchemist or my engineer mix more than one bottle when using their remix ability. Here's what the code says (line 3026, unit_special_attacks.lua):

Code:
-- ***********************************************
-- Ñîçäàíèå Çåëèé/Ãðàíàò (Àëõèìèê, Èíæåíåð)
-- ***********************************************
function special_craft_attack()
  local charge = 1
  if Attack.act_human(0) then
    if Attack.act_name(0) == "alchemist" then
      if Logic.hero_lu_item_on_body("alchemist_toolkit") then
        if 10 >= Game.CurLocRand(1, 100) then
          charge = charge + 1
        end
      end
    end
  end

  local animation = Attack.get_custom_param("animation")
  Attack.act_aseq(0, animation)
  local dmgts = Attack.aseq_time(0, "x")
  local name = Attack.get_custom_param("craft")
  local craft_name = "craft_"..name
  Attack.act_enable_attack(0, craft_name, false)
  Attack.act_enable_attack(0, name, true)
  Attack.act_charge(0, charge, name)

  local size = Attack.act_size(0)
  if Attack.act_size(0)> 2 then
    size = 2
  end
  Attack.log(0.5 + dmgts, "add_blog_chemistry_crafting_success_"..tostring(charge)..tostring(size), "name", blog_side_unit(0, 0), "special", charge)

  return true
end
I can see it looks like there is a 10% chance to do better than 1 bottle. Have I just been unlucky 20+ times or might there be something wrong here?

Last edited by camelotcrusade; 10-31-2012 at 05:03 AM.
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  #6  
Old 10-31-2012, 05:45 AM
namad namad is offline
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1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!

2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before)


also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something?
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  #7  
Old 10-31-2012, 07:50 AM
Bhruic Bhruic is offline
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Quote:
Originally Posted by namad View Post
2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before)
Their self-buff ability was limited to only giving them the Dragonslayer buff. With the fix, they are back to potentially getting any of the buffs in their repertoire.

Quote:
also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something?
It's hard to say if it's a bug or not, but it seems unlikely to be a typo (I doubt they intended to give them 2 initiative, and even 10 would seem high).
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  #8  
Old 10-31-2012, 04:08 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by namad View Post
1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!
I am starting to agree it's working as intended. What it should say is "Restores a maximum of X forces of the targeted troop if they receive the Call of Valhalla before they act again." That's what it really does, and I agree that's plenty good.

I'm going to move it to the description/tooltip section.
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  #9  
Old 11-25-2012, 05:29 PM
tikitoki tikitoki is offline
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Quote:
Originally Posted by namad View Post
1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!

2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before)


also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something?
Its BUGGED! Why? Cause los of times I cant revive my fallen soldiers next turn. Its clearly says you can use this ability for soldiers fallen in last TWO rounds and sometimes I can "call them back" the next turn, sometimes not.

I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying.

Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills.
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  #10  
Old 11-25-2012, 06:03 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by tikitoki View Post
Its BUGGED! Why? Cause los of times I cant revive my fallen soldiers next turn. Its clearly says you can use this ability for soldiers fallen in last TWO rounds and sometimes I can "call them back" the next turn, sometimes not.

I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying.

Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills.
Well, not really bugged. Just bad description. If you raise a fallen unit via Maiden, you can't re-raise them again until 2 turns pass again.

So, if you raise, then lose units next turn, they are lost forever (at least with this skill).
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