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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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High five team! (not like I did anything)
This is, by the way, why being a software developer can sometimes make you feel like a freaking wizard. You mere mortals and your inability to change graphical effects? Hah! You disgust me. |
#2
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Hey, great job guys!
As a modder, it is neat to see people changing the game for the better. Don't forget, though, about the LUA library mentioned here: http://forum.1cpublishing.eu/showpos...97&postcount=4 You'll need to use a translater to convert the text to English unless you understand Russion (Google seems to work okay), but you should be able to discern the input arguments from there. Also feel free to ask me if the LUA library doesn't answer your questions since I've dabbled (and am dabbling) in the LUA library quite a bit... /C\/C\ |
#3
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Warrior Maidens have two broken abilities.
Call of Valhalla seems to not work at all or only work 1 round in the past, and with multiple stacks of maidens it almost never works past the first time. Gift of Odin seems to not work at all. |
#4
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@Loopy, both of those are documented in the bug thread along with explanations. Check it out. |
#5
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Up next - 1. Does anyone have ideas of where to even begin to fix the Crystal Collector bug? That one is really cramping my style. Yeah, I know I'm only missing out on a few points of intellect, but I know if I start spending my crystals it will be ages before I catch up.
2. I've never seen my alchemist or my engineer mix more than one bottle when using their remix ability. Here's what the code says (line 3026, unit_special_attacks.lua): Code:
-- *********************************************** -- Ñîçäàíèå Çåëèé/Ãðàíàò (Àëõèìèê, Èíæåíåð) -- *********************************************** function special_craft_attack() local charge = 1 if Attack.act_human(0) then if Attack.act_name(0) == "alchemist" then if Logic.hero_lu_item_on_body("alchemist_toolkit") then if 10 >= Game.CurLocRand(1, 100) then charge = charge + 1 end end end end local animation = Attack.get_custom_param("animation") Attack.act_aseq(0, animation) local dmgts = Attack.aseq_time(0, "x") local name = Attack.get_custom_param("craft") local craft_name = "craft_"..name Attack.act_enable_attack(0, craft_name, false) Attack.act_enable_attack(0, name, true) Attack.act_charge(0, charge, name) local size = Attack.act_size(0) if Attack.act_size(0)> 2 then size = 2 end Attack.log(0.5 + dmgts, "add_blog_chemistry_crafting_success_"..tostring(charge)..tostring(size), "name", blog_side_unit(0, 0), "special", charge) return true end Last edited by camelotcrusade; 10-31-2012 at 05:03 AM. |
#6
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1) the powerful raise ability is intentionally limited to the recent past... as a balancing factor... its still prolly op!
2) what does the witchhunter fix actually do? (I didn't know what was wrong with them before) also... is 20intiative rune mages a bug? what should it be? is that fixable via lua? what was it in crossworlds? 20 seems like its gotta be a typo? 20 is prolly the max possible value or something? |
#7
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#8
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I'm going to move it to the description/tooltip section. |
#9
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I think it might have something to do with extra moves due to luck runes or something like that and game counts those as ROUNDS and that is simply bugged as using that skill becomes like a gamble and its pretty annoying. Otherwise I agree, this is one seriously overpowered skill. Especialy combined with soem other skills. |
#10
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So, if you raise, then lose units next turn, they are lost forever (at least with this skill). |
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