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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 11:38 PM
QNk QNk is offline
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Originally Posted by Bhruic View Post
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)
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  #2  
Old 10-30-2012, 11:50 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.
Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again!
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  #3  
Old 10-30-2012, 11:59 PM
Xenesis Xenesis is offline
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Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.
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  #4  
Old 10-31-2012, 12:18 AM
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camelotcrusade camelotcrusade is offline
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Updates -
  • Added Gift Spell using incorrect runes
  • Moved Transmute to description issue. Thanks for pointing out it has always worked this way (so I'm suggesting the description be updated).

@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.

@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.
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  #5  
Old 10-31-2012, 12:30 AM
marc marc is offline
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Ok, here's a completely reproducible crash bug that hasn't been mentionned before.

If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. I've attached a save file with the 100% reproducible bug. To trigger, just land and attack the Orc unit, then :

- Cast Magic Missile on Orc Shamans
- Cast 18 rage skill centered on Orc Shamans, hitting all 6 units
- Cast lvl 3 Ice Snake on Orc Shamans
- Use maiden Spear on nearest goblins (only unit that is in full dmg range without moving)
- Wait all units until Soothsayers
- Soothsayers cast Loki's touch on Orc Shamans

If done right all 6 surrounding orcs will start attacking the Shamans, then Thread of life will be cast on an Orc unit, which then steps into a trap. Whew!

I suspect it might be caused the the trap and thread animation playing at the same time...

Edit : Where's my QA pay for the day?
Attached Files
File Type: zip 1351642931.zip (1.19 MB, 11 views)
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  #6  
Old 10-31-2012, 12:35 AM
Xenesis Xenesis is offline
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Oh, another bug I completely forgot to mention.

Unit - Jarl The text tag for the fear skill in the combat log is faulty - It will display "??tag??" instead of the unit that was hit by the skill.
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  #7  
Old 10-31-2012, 11:19 AM
pr0 pr0 is offline
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The skald skill sense weakness appears to be broken - at least according to the tool tips.

I had a full viking army and lvl 1 sense weakness which states it provides +3% critical chance instead provides a +6% bonus. This applied to all the units I had at the time (Warrior Maidens, Berzerkers, Jarls, Axe Throwers and Soothsayers).

However as if to compensate lvl 2 sense weakness (+5% crit chance) doesn't appear to do anything to the same units again working from tooltips.

I will update when I have pulled enough mind runes together to take tier 3.
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  #8  
Old 10-31-2012, 12:51 AM
DGDobrev DGDobrev is offline
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Quote:
Originally Posted by camelotcrusade View Post
@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.
Beats me. I read the description, but I automatically assumed it is a misinterpretation or some bad translation, since the KB games are usually full of them.

I never saw a spell crit yet, and the damage was always constant. If we are supposed to have crits on spells in WotN, this changes things a lot. However, it also means that 1C kinda rushed through the playtesting, or there were even more bugs in the initial russian release. Either way we are looking at a rushed release, so I expect a patch to come out rather quickly.

P.S: as for transmute & spells, that's exactly the case. Used to be quite a discussion starter on KBAP/CW forum too.
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  #9  
Old 10-31-2012, 01:10 AM
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Zechnophobe Zechnophobe is offline
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I can, and have, heh, backed up DGD on the transmute thing. It did in fact work that way in KBAP, and seemed completely intentional. You can use rage abilities or normal attacks to transmute the mana, but kills via spell would not.
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  #10  
Old 10-31-2012, 02:49 AM
nicoli nicoli is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@nicoli what does achievements DO, are there bonus for them like medals or they just look shiny somewhere ?
Steam achievements (which I was referring to) don't generally do anything. Similar to xbox achievements. You just say "oooh, shiny"

The in game achievements, I don't know yet since I haven't gotten any. There's a steam achievement for getting off the first island for instance, and I don't think there's an in game one for that.
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