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#1
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yep
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#2
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I appreciate your work on Soviet loadouts as they are quite low on my priority list due to limited resources I could gather on them.
Though I have two questions. 1. Was it ten sided in real life? 2. Why do you use a lower tri model for the shadow mesh? That is like using no shadow mesh at all, IMO, total immersion killer. |
#3
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Shadow meshes are always lower quality.
Flares are small, so a 10-sided shape will still look good, especially with smoothing applied. |
#4
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shadow for lod0 is lod01 but painted in black ... shadow for lod01 is lod02 painted in black to ... you cannot see shadow from falling bombs closely ... when it falls down .. its goes too fast ... only in slowMo you can watch more detailed and its really immersion killer |
#5
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With regards to the shadows, I obviously meant the shadows that can be seen while the bombs are attached and the plane is on the ground. |
#6
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tail parh have many detail ...
double sided stabilizer ... and other small things |
#7
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#8
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you are welcome)
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