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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-30-2012, 06:22 AM
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David198502 David198502 is offline
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@ zap....

to have the "correct" field of view is a totally different topic...
as long as the devs offer different FOVs in the game, and in some of them, contacts totally disappear in mid ranges, it can and should be seen as a bug...

try 1024x768 for example, and you will see what im talking about...there is no doubt, that that is a bug....it has nothing to do with distortion, but the game just seems to forget to load one LOD model in that resolution.
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Old 10-30-2012, 09:57 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by David198502 View Post
@ zap....

to have the "correct" field of view is a totally different topic...
as long as the devs offer different FOVs in the game, and in some of them, contacts totally disappear in mid ranges, it can and should be seen as a bug...

try 1024x768 for example, and you will see what im talking about...there is no doubt, that that is a bug....it has nothing to do with distortion, but the game just seems to forget to load one LOD model in that resolution.
david,

the reason i keep mentioning the need to first set the correct "normal" FoV for your personal monitor size and home viewing setup, is that in any of these "visibility bug" discussions we need to start from a known quantity with most in-game parameters set to represent as closely as possible a similar real life situation.

since that "normal FoV" setup is slightly different for most posters here, at least we will then be comparing apples with apples

as you could see from the earlier tracks slipball posted, some people claimed to have perfectly good visibility of the aircraft on the ground 1200 meters below, but then it was found they were using the zoomed 35 view which is like strapping on some binoculars. others were still able to see the same distant aircraft in the wide view, yet some couldnt see it with a correctly set "normal FoV" for their monitor size.

ie, once we have determined how it behaves under normal visibility conditions then the nest step is to add whatever altered settings can magnify the problem so we can identify its cause more easily

Quote:
Originally Posted by David198502 View Post
try 1024x768 for example, and you will see what im talking about...there is no doubt, that that is a bug....it has nothing to do with distortion, but the game just seems to forget to load one LOD model in that resolution.
possible, i dont doubt you are seeing some aircraft disappear before your eyes (as an earlier video illustrated very well), my simple question is: is the same problem still present to the same degree when you use the "normal FoV for your personal monitor setup", and secondly is it still as noticeable at your monitor native resolution ?

with you using a non native resolution a couple of things come to mind, for ex you have significantly increased your pixel size, and it is slightly more blurry because the non-native display resolution is not as sharp and crisp. none of that might matter in the bug you mentioned, but we dont know. i just prefer comparing apples with apples, and then progress from there
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Last edited by zapatista; 10-30-2012 at 10:09 AM.
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