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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-27-2012, 03:51 PM
Loopy Loopy is offline
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Even then, there is a lot of praying that the spell doesn't get cast on the wrong unit mid-battle. Summons can help, but you'll need to burn scrolls for that.

Gift can give soothsayers extra revives, but you'll need to both heal and gift, which is very expensive if cast from mana. Not sure how many Gift scrolls can show up.
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Old 10-27-2012, 03:56 PM
namad namad is offline
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Originally Posted by Loopy View Post
Even then, there is a lot of praying that the spell doesn't get cast on the wrong unit mid-battle. Summons can help, but you'll need to burn scrolls for that.

Gift can give soothsayers extra revives, but you'll need to both heal and gift, which is very expensive if cast from mana. Not sure how many Gift scrolls can show up.
I had one gift scroll show up on my first island, but before I went back and bought it.... the store STOPPED EXISTING WTF>>> no fair! i thought stores never stopped existing randomly without warning in the king's bounty series oh well
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  #3  
Old 10-27-2012, 04:24 PM
skycrow skycrow is offline
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I had one gift scroll show up on my first island, but before I went back and bought it.... the store STOPPED EXISTING WTF>>> no fair! i thought stores never stopped existing randomly without warning in the king's bounty series oh well
Nice info.

I have bought it after seeing the info .
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  #4  
Old 10-30-2012, 09:14 PM
DGDobrev DGDobrev is offline
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Well, I was the next one to give up on doing a no-loss. It seems you need to be extremely lucky to do it. Another option is to diminish Ahriman's stacks too quickly to force him to necro call, or force him into using weakness rather than poison skull. Unfortunately, that doesnt work on impossible, as the stacks are just too big. In both my playthroughs that I started, I only had 2 soothsayers available. A third one would have really helped... Bad luck I guess.

I also went for Axe Thrower, Viking, Ancient Bear, Bear and Soothsayer opening. It doesn't get better than that.

So that's for no-loss. I guess the developers really wanted us to feel the weight of the game this time and not abuse it. That, however, pretty much limited a number of aspects which were very viable and made for many funny and interesting challenges.

Oh well, maybe we should consider doing something else than no-loss - like minimal loss games... Say, less than 20 units the entire game.
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Old 10-30-2012, 09:20 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by DGDobrev View Post
Well, I was the next one to give up on doing a no-loss. It seems you need to be extremely lucky to do it. Another option is to diminish Ahriman's stacks too quickly to force him to necro call, or force him into using weakness rather than poison skull. Unfortunately, that doesnt work on impossible, as the stacks are just too big. In both my playthroughs that I started, I only had 2 soothsayers available. A third one would have really helped... Bad luck I guess.

I also went for Axe Thrower, Viking, Ancient Bear, Bear and Soothsayer opening. It doesn't get better than that.

So that's for no-loss. I guess the developers really wanted us to feel the weight of the game this time and not abuse it. That, however, pretty much limited a number of aspects which were very viable and made for many funny and interesting challenges.

Oh well, maybe we should consider doing something else than no-loss - like minimal loss games... Say, less than 20 units the entire game.
The good news, at least, is if you still want to try no-loss, it takes all of 5 minutes to quickly enter a game, and scope out the entire starting area for troop counts.

Maybe we could all agree on some minor mod that adds jarls/maidens in small amounts to the first area? Dunno. I feel this has dampened some of the spirit of the thing.
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  #6  
Old 10-30-2012, 09:34 PM
zjazd18 zjazd18 is offline
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Well it's the hardest point of the game, those 3 hero battles, depending on your luck they will differ on difficulty, for me Eric was completly joke, ahriman pretty doable, and necromancer hard stuff. Next 3 island are pretty easy stuff, and spider battle being only thing that could give you a trouble, if u dont have trolls that's it. Starting area to avoid headache - paladin and secure couple of call of nature scrolls then u are good to go.
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Old 10-30-2012, 09:51 PM
DGDobrev DGDobrev is offline
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Well, that's the thing... I have only an hour or two of play time a day cause I need to work, and I would hate to see a decent-looking game hitting the brick wall into the necromancer in the cave who spawned with 5k leadership instead of 3k. So checking everything out may not provide any accurate info in the end.

I may still do it though. I would feel much better if I see that I can count on 3-4 Soothsayers on the first island rather than just 2. That allows for splitting similar to the 4x1 Inquisitors in KBAP, which raises the odds at getting no loss a great deal.

We just need to find the way, I guess However, having a low-leadership count Ahriman and Necromancer, along with a Call Collosus scroll seems to be extremely tough to get.
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Old 10-30-2012, 10:15 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by DGDobrev View Post
Well, that's the thing... I have only an hour or two of play time a day cause I need to work, and I would hate to see a decent-looking game hitting the brick wall into the necromancer in the cave who spawned with 5k leadership instead of 3k. So checking everything out may not provide any accurate info in the end.

I may still do it though. I would feel much better if I see that I can count on 3-4 Soothsayers on the first island rather than just 2. That allows for splitting similar to the 4x1 Inquisitors in KBAP, which raises the odds at getting no loss a great deal.

We just need to find the way, I guess However, having a low-leadership count Ahriman and Necromancer, along with a Call Collosus scroll seems to be extremely tough to get.

Call Colossus may be cheesable is what I'm thinking. Y'know, break eggs until you get the right scroll. Not sure, just a guess. I never tried that with wanderer scrolls in KBAP, it might work.

That said, I'm still fairly sure you could do the spider without losses using Maidens, Jotuns, and Jarls, and maybe some other stuff. You just need something that can tank the spider while others kill all the spiders.
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  #9  
Old 10-30-2012, 10:31 PM
zjazd18 zjazd18 is offline
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That said, I'm still fairly sure you could do the spider without losses using Maidens, Jotuns, and Jarls, and maybe some other stuff. You just need something that can tank the spider while others kill all the spiders.
What if Maiden dies from ranged attack, that boss do randomly u cant ressurect her. Only super buffed army that can dish tons of dmg in few rounds would stand a chance to do it, but then again boss retaliate on every single attack even ranged.
Don't see any other option than trolls to do it no-loss.
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  #10  
Old 10-27-2012, 04:26 PM
Bhruic Bhruic is offline
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Originally Posted by Loopy View Post
Even then, there is a lot of praying that the spell doesn't get cast on the wrong unit mid-battle. Summons can help, but you'll need to burn scrolls for that.

Gift can give soothsayers extra revives, but you'll need to both heal and gift, which is very expensive if cast from mana. Not sure how many Gift scrolls can show up.
True, if you get hit with damage spells mid-fight, it can often mean a restart.

The Gift scroll is mostly useless, unless you put the points into Rune Magic to get it up to level 3. Even then, the amount of healing you get from Soothsayers isn't really enough to handle any but the most minor of losses.
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