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#1
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Argh forget to test it in multiplayer.
![]() Ok then no recon missions in multiplayer, in singleplayer it makes not so much sense i think. |
#2
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In multiplayer gpDrawUserLabel doesn't draw user labels for the player who was used in gpMakeUserLabel. One should use GamePlay.gpPlayer() (which is the "server") instead for gpMakeUserLabel. |
#3
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Ok, will try it
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#4
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Habs noch nicht probiert, aber navyr hats wohl erfolgreich auf nem Dedicated Server probiert und 3 Labels angezeigt bekommen.
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#5
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Wenn es funktioniert wäre es auch für die JFS interessant, man könnte in der Navigationsschulung so eine Art Schnitzeljagd veranstalten. Die Frage ist halt wenn ich GamePlay.gpPlayer() verwende, es auch in einer selber gehosteten Multiplayer Mission funktioniert, in dem Fall ist gpPlayer ja der Spieler der hostet.
Muss mal testen. ![]() |
#6
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Thanks a tonne Banks, or should I say Danke Sehr?
![]() Still a NoGo as host, guess it works for SP and from a ded.server as described (but we don't have a ded.server exe yet do we? just a second license install where the player runs to another computer flying?) Tried with "null" as player but still no marker. In Arma, where I come from, we have "IsMultiplayer" and "IsDedicated" along with a lot of player/server procedures to cope with remote players, hosted server player and dedicated server with no player at all - sure miss them here. (I prefer flying singleplayer as multiplayer-host on locked server due to MP features - same as in ArmA) Guess this will work in the "sequel" one day..
__________________
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#7
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But yes, has to be tested ... |
#8
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__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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