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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-25-2012, 04:13 AM
AbortedMan AbortedMan is offline
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If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.

You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it.

It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works.

Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer.

Last edited by AbortedMan; 10-25-2012 at 04:17 AM.
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  #2  
Old 10-25-2012, 01:40 PM
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GF_Mastiff GF_Mastiff is offline
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Quote:
Originally Posted by AbortedMan View Post
If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.

You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it.

It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works.

Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer.
ok I tried this and it won't let me save the ammo load-outs it remains blank...
also when trying to test from the MB load mission play, the guns do not work?
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Last edited by GF_Mastiff; 10-25-2012 at 02:08 PM.
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  #3  
Old 10-25-2012, 02:15 PM
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GF_Mastiff GF_Mastiff is offline
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ok second time I reloaded and it let me change it. the Launcher crashed on me so there must of been a loading error.
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  #4  
Old 10-25-2012, 02:20 PM
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I don't know what happen but now my guns will not fire the game recognizes my key fire button on the stick but on the game it does not fire?

anybody know why? will not work with the default QM, you have to make your own..

Then it works.
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Last edited by GF_Mastiff; 10-25-2012 at 04:12 PM.
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  #5  
Old 10-25-2012, 04:23 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by AbortedMan View Post
If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.

You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it.

It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works.

Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer.
Thanks,
Very clear.
I'll make the changes that way and see if I can start testing.

Edit: Works like a charm!

I already have a number of different loadouts made in the Settings/Planes/Loadout main screen. I opened up the FMB selected the test mission I had already created and selected the drop down menu General Settings I think. Then selected the loadout I wanted and saved it. Then saved the mission and then flew it from within the FMB.

It's easy to go back to the FMB and change the loadout and go back into the mission for the next test.
Damages do show differences so now to test further.

Thanks for the heads-up. I think that this is the initial explanation for my seeing very little damage differences when doing my initial testing. So now, I'm curious to further test it.

I'm wondering about making a coop mission and creating my own server, entering the server, do the test and then retrieve any damage log files if they are available.

Thanks again.

Last edited by Catseye; 10-25-2012 at 04:52 PM.
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  #6  
Old 10-25-2012, 04:47 PM
Ataros Ataros is offline
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In SP loadouts are a part of the mission file and can not be changed via game menus, only via FMB afaik.
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  #7  
Old 10-25-2012, 05:40 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by Ataros View Post
In SP loadouts are a part of the mission file and can not be changed via game menus, only via FMB afaik.
Thanks Ataros,
Using the FMB for single missions works nicely.

I'm changing the parameters this way for future testing.

Cheers
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  #8  
Old 10-26-2012, 04:42 PM
LoBiSoMeM LoBiSoMeM is offline
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My Hurricane ammo belts:



With just incendiary De Wilde loaded:



Yes: ammo is modeled. But we don't have explosive ammo in RAF belts, so we don't have Hollywood explosions, just more chance to start fire with incendiary ammo loaded, but for engine or tank fire, load some AP or Ball too...

Last edited by LoBiSoMeM; 10-26-2012 at 04:46 PM.
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  #9  
Old 10-26-2012, 08:23 PM
AbortedMan AbortedMan is offline
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Catseye I forgot to add that there's a nifty mod out there that displays what you damage on any aircraft you fire on. I forget where it was and unfortunately don't have it anymore but a simple forum or google search for "cliffs of Dover mods" may send you in the right direction.

I used this when I was doing testing and it is really helpful. Definitely more insight than just visible damage notation.
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  #10  
Old 10-26-2012, 10:34 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by AbortedMan View Post
Catseye I forgot to add that there's a nifty mod out there that displays what you damage on any aircraft you fire on. I forget where it was and unfortunately don't have it anymore but a simple forum or google search for "cliffs of Dover mods" may send you in the right direction.

I used this when I was doing testing and it is really helpful. Definitely more insight than just visible damage notation.
I was considering just this thing. I wanted to have some empirical data but did not know that a tool existed for this.

Thanks, will check around.

ps. I have found a combination of loadout that knocks the engines off bombers, puts large holes in the aircraft, sets the whole wing on fire and multiple vents. It will surprise most what it is. But I want to grab the tool you indicated exists for an unbiased result.

Last edited by Catseye; 10-26-2012 at 10:38 PM.
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