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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I created a mission wherein I am 6'oclock to a target. Then created multiple missions by changing the bombers to a different type and then saving them with the appropriate name. What I find is, that the loadout for my aircraft defaults to the whichever loadout has been set in the settings menu before going into the mission. At least when checking the "aircraft" screen in the mission it shows the last loadout that was selected in the main settings screen outside the mission. So, I created different loadouts and also a "test" loadout where I could change to whatever combo I wanted. To ensure the required loadout is in place, I had to go outside the mission and make sure it is selected in the settings page for the appropriate aircraft I was flying and then re-enter the mission and you're good to go. This loadout will stay in place through any FMB missions until you change it in the main settings page. Are you saying that this doesn't matter and that it returns to the "default" settings?? That would explain the consistent results! Does changing the default settings make a difference? I just loaded up with "Observer" rounds and saw lots of damage. Now I'm beginning to suspect what you say is very true as there shouldn't be any damage at all. Last edited by Catseye; 10-25-2012 at 03:28 AM. |
#2
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hasn't been working since day one.
But I think if you go into a MP game. Then load-out your plane. exit the MP, and then go single player I think the ammo load-outs are working at this point?
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#3
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If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.
You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it. It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works. Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer. Last edited by AbortedMan; 10-25-2012 at 04:17 AM. |
#4
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also when trying to test from the MB load mission play, the guns do not work?
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 10-25-2012 at 02:08 PM. |
#5
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ok second time I reloaded and it let me change it. the Launcher crashed on me so there must of been a loading error.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#6
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I don't know what happen but now my guns will not fire the game recognizes my key fire button on the stick but on the game it does not fire?
anybody know why? will not work with the default QM, you have to make your own.. Then it works.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 10-25-2012 at 04:12 PM. |
#7
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Very clear. I'll make the changes that way and see if I can start testing. Edit: Works like a charm! I already have a number of different loadouts made in the Settings/Planes/Loadout main screen. I opened up the FMB selected the test mission I had already created and selected the drop down menu General Settings I think. Then selected the loadout I wanted and saved it. Then saved the mission and then flew it from within the FMB. It's easy to go back to the FMB and change the loadout and go back into the mission for the next test. Damages do show differences so now to test further. Thanks for the heads-up. I think that this is the initial explanation for my seeing very little damage differences when doing my initial testing. So now, I'm curious to further test it. I'm wondering about making a coop mission and creating my own server, entering the server, do the test and then retrieve any damage log files if they are available. Thanks again. Last edited by Catseye; 10-25-2012 at 04:52 PM. |
#8
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In SP loadouts are a part of the mission file and can not be changed via game menus, only via FMB afaik.
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#9
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Using the FMB for single missions works nicely. I'm changing the parameters this way for future testing. Cheers |
#10
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My Hurricane ammo belts:
With just incendiary De Wilde loaded: Yes: ammo is modeled. But we don't have explosive ammo in RAF belts, so we don't have Hollywood explosions, just more chance to start fire with incendiary ammo loaded, but for engine or tank fire, load some AP or Ball too... Last edited by LoBiSoMeM; 10-26-2012 at 04:46 PM. |
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