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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-25-2012, 04:23 PM
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Catseye Catseye is offline
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Originally Posted by AbortedMan View Post
If you use the loadout screen that's in the "plane" menu, the button next to "fly" when you're about to load yourself into the cockpit, nothing changes no matter what you enter...only your convergence sticks.

You have to save a quick mission (or any custom mission, or create a new one) to the folder your single missions are in, I forget where it is, or copy your quick missions to your single missions directory. Once that's done, you have to open the full mission builder, load your mission, select your aircraft group and edit its properties under the appropriate tab...there's a dropdown field that is labeled "loadouts" or something to that effect, change it to what you want, save the mission, and load it.

It's a lot to do, I know, and my instructions are vague (sorry cant walkthrough it right now, building a new PC). This is the only fix I've found that works.

Note: you can test to see if your custom loadouts are actually working if you change your tracers, ie, make the 4 and 5 guns load tracers instead of the default 1 and 8. The game loads whatever ammo the mission data file specifies, not the loadouts menu, that only works in multiplayer.
Thanks,
Very clear.
I'll make the changes that way and see if I can start testing.

Edit: Works like a charm!

I already have a number of different loadouts made in the Settings/Planes/Loadout main screen. I opened up the FMB selected the test mission I had already created and selected the drop down menu General Settings I think. Then selected the loadout I wanted and saved it. Then saved the mission and then flew it from within the FMB.

It's easy to go back to the FMB and change the loadout and go back into the mission for the next test.
Damages do show differences so now to test further.

Thanks for the heads-up. I think that this is the initial explanation for my seeing very little damage differences when doing my initial testing. So now, I'm curious to further test it.

I'm wondering about making a coop mission and creating my own server, entering the server, do the test and then retrieve any damage log files if they are available.

Thanks again.

Last edited by Catseye; 10-25-2012 at 04:52 PM.
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  #2  
Old 10-25-2012, 04:47 PM
Ataros Ataros is offline
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In SP loadouts are a part of the mission file and can not be changed via game menus, only via FMB afaik.
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  #3  
Old 10-25-2012, 04:22 AM
trademe900 trademe900 is offline
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Originally Posted by Slipstream2012 View Post
I haven't performed any extensive testing, but I recently switched from carrying belts with more AP, to more De Wilde and I've noticed rather than knocking pieces off, or making the aircraft vent oil or coolant, now they burst into flames especially noticeable when targeting bomber engines.
This is correct. The ammo types do work. Only reliable way to test is make a mission in the editor starting behind enemy plane and load the different ammo types.

Fires start very easily with dewilde loaded and fuel tanks ignite often. Thankfully the wings don't blow off bombers every time this happens now.
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Old 10-24-2012, 06:32 PM
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Originally Posted by vranac View Post
Yes there are differences,I was acting as target to my friend to improve his shooting for the championship.
When he set belts and convergention right he started killing my poor pilot
The question has nothing to do with convergence, that's just about shooting properly. The question is about the loadout in those belts.

Which bullets was he using before he started killing your pilot?
Which bullets was he using after he started killing your pilot?

Catseye's suggestion is that, regardless of the damage done, it doesn't really matter anymore what ammunition you load onto the belts. They all seem to do the same thing. At least if you're flying red. That's been his experience with the final patch, anyway, as far as I'm led to understand.
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Old 10-24-2012, 07:12 PM
vranac vranac is offline
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Originally Posted by bw_wolverine View Post
The question has nothing to do with convergence, that's just about shooting properly. The question is about the loadout in those belts.

Which bullets was he using before he started killing your pilot?
Which bullets was he using after he started killing your pilot?

Catseye's suggestion is that, regardless of the damage done, it doesn't really matter anymore what ammunition you load onto the belts. They all seem to do the same thing. At least if you're flying red. That's been his experience with the final patch, anyway, as far as I'm led to understand.
He was using default ammo belts and convergention because he reinstalled game recently and forgot to set them right.
After inserting mainly AP situation changed drastically.

Shooting on right convegence is very important if you want to inflict damage.
You can cut a wing or whole tail of 109.
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Last edited by vranac; 10-24-2012 at 07:18 PM.
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  #6  
Old 10-24-2012, 07:25 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by vranac View Post
He was using default ammo belts and convergention because he reinstalled game recently and forgot to set them right.
After inserting mainly AP situation changed drastically.

Shooting on right convegence is very important if you want to inflict damage.
You can cut a wing or whole tail of 109.
Let's keep convergence out of this. It has nothing to do with the original question regarding differences of loadout affect on the target.
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  #7  
Old 10-24-2012, 07:27 PM
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Originally Posted by vranac View Post
After inserting mainly AP situation changed drastically.
Ah, okay. So AP seemed to be more deadly to the pilot? That seems likely if the DM is giving the AP a higher penetration rating from dead six. More bullets likely to get through to the pilot.

Quote:
Originally Posted by vranac View Post
Shooting on right convegence is very important if you want to inflict damage.
You can cut a wing or whole tail of 109.
Absolutely. No one denies this. The question is whether shooting on right convergence does different things with different bullets. You've indicated that AP gives your friend a higher pilot kill count.

I'll start testing immediately! Watch out, Blue!
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  #8  
Old 10-24-2012, 07:19 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by bw_wolverine View Post
The question has nothing to do with convergence, that's just about shooting properly. The question is about the loadout in those belts.

Which bullets was he using before he started killing your pilot?
Which bullets was he using after he started killing your pilot?

Catseye's suggestion is that, regardless of the damage done, it doesn't really matter anymore what ammunition you load onto the belts. They all seem to do the same thing. At least if you're flying red. That's been his experience with the final patch, anyway, as far as I'm led to understand.
Correct! Spot on!

I'm wondering if others have noticed and hoping the feedback demonstrates the pros and cons. For me, it would help to understand this more in order to be more judicious in my loadout selections.
Cheers
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  #9  
Old 10-24-2012, 07:16 PM
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Originally Posted by vranac View Post
Yes there are differences,I was acting as target to my friend to improve his shooting for the championship.
When he set belts and convergention right he started killing my poor pilot
Do you know what his ammo belt was that was better?
or . . . . do you think that it was just his convergence settings that made the difference?

If it makes little difference on the loadout selected, then convergence becomes the deciding factor I think.

Convergence is not a part of this question. This will muddy the water completely. It is a question aimed directly at loadouts only.

Last edited by Catseye; 10-24-2012 at 07:24 PM.
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  #10  
Old 10-24-2012, 07:35 PM
vranac vranac is offline
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Both are important.

To see what is the best convergence settings for you I recomend Repka 4.
There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots.
You can see on what distance you shoot most of the time.

Then set it and try again.
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