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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Very clear. I'll make the changes that way and see if I can start testing. Edit: Works like a charm! I already have a number of different loadouts made in the Settings/Planes/Loadout main screen. I opened up the FMB selected the test mission I had already created and selected the drop down menu General Settings I think. Then selected the loadout I wanted and saved it. Then saved the mission and then flew it from within the FMB. It's easy to go back to the FMB and change the loadout and go back into the mission for the next test. Damages do show differences so now to test further. Thanks for the heads-up. I think that this is the initial explanation for my seeing very little damage differences when doing my initial testing. So now, I'm curious to further test it. I'm wondering about making a coop mission and creating my own server, entering the server, do the test and then retrieve any damage log files if they are available. Thanks again. Last edited by Catseye; 10-25-2012 at 04:52 PM. |
#2
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In SP loadouts are a part of the mission file and can not be changed via game menus, only via FMB afaik.
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#3
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Fires start very easily with dewilde loaded and fuel tanks ignite often. Thankfully the wings don't blow off bombers every time this happens now. |
#4
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Which bullets was he using before he started killing your pilot? Which bullets was he using after he started killing your pilot? Catseye's suggestion is that, regardless of the damage done, it doesn't really matter anymore what ammunition you load onto the belts. They all seem to do the same thing. At least if you're flying red. That's been his experience with the final patch, anyway, as far as I'm led to understand.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#5
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After inserting mainly AP situation changed drastically. Shooting on right convegence is very important if you want to inflict damage. You can cut a wing or whole tail of 109. Last edited by vranac; 10-24-2012 at 07:18 PM. |
#6
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#7
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Ah, okay. So AP seemed to be more deadly to the pilot? That seems likely if the DM is giving the AP a higher penetration rating from dead six. More bullets likely to get through to the pilot.
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I'll start testing immediately! ![]()
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#8
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I'm wondering if others have noticed and hoping the feedback demonstrates the pros and cons. For me, it would help to understand this more in order to be more judicious in my loadout selections. Cheers |
#9
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or . . . . do you think that it was just his convergence settings that made the difference? If it makes little difference on the loadout selected, then convergence becomes the deciding factor I think. Convergence is not a part of this question. This will muddy the water completely. It is a question aimed directly at loadouts only. Last edited by Catseye; 10-24-2012 at 07:24 PM. |
#10
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Both are important.
To see what is the best convergence settings for you I recomend Repka 4. There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots. You can see on what distance you shoot most of the time. Then set it and try again. |
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