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  #1  
Old 10-24-2012, 12:25 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Zorin View Post
http://www.lexpev.nl/downloads/tm919...pl.ord1953.pdf

These are descriptions of all projectiles used by the Japanese Army and Navy, though it might be a bti too basic for your needs.
I'm not sure... I may be in over my head at this point but I'll send it in and see what can be made of it. It's much more detailed than anything else I've been able to find!
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  #2  
Old 10-24-2012, 01:12 PM
Zorin Zorin is offline
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Originally Posted by IceFire View Post
I'm not sure... I may be in over my head at this point but I'll send it in and see what can be made of it. It's much more detailed than anything else I've been able to find!
Let's hope it will prove helpful.

First page updated with a list of Navy bombs and the first 60kg bomb rendered.
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  #3  
Old 10-24-2012, 04:07 PM
Juri_JS Juri_JS is offline
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Would it be possible to add German and Japanese air-to-air bombs to the game, that were used against Allied bomber formations or is this beyond the scope of the project?
I guess doing the models and textures shouldn't be a problem, but it would also require new effects and changes to the AI.
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  #4  
Old 10-24-2012, 04:28 PM
Zorin Zorin is offline
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Originally Posted by Juri_JS View Post
Would it be possible to add German and Japanese air-to-air bombs to the game, that were used against Allied bomber formations or is this beyond the scope of the project?
I guess doing the models and textures shouldn't be a problem, but it would also require new effects and changes to the AI.
That is entirely up to TD and not my responsibility to decide.
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  #5  
Old 10-24-2012, 05:44 PM
Lagarto Lagarto is offline
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Thumbs up

Zorin, your torps look beautiful and the regular updating is most welcome. I wish the map makers working with DT did the same (I mean a separate thread with updates, pics and info).
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  #6  
Old 10-25-2012, 12:38 AM
1984 1984 is offline
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again, really good news here...

especially, possibility of smoke bombs (it's can be new type of gameplay) and new flares...


and question (sorry, if) - only bombs? what about some rockets, and, maybe, new racks for rockets and bombs?

Last edited by 1984; 10-25-2012 at 12:40 AM.
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  #7  
Old 10-25-2012, 12:51 AM
Zorin Zorin is offline
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Originally Posted by 1984 View Post
again, really good news here...

especially, possibility of smoke bombs (it's can be new type of gameplay) and new flares...


and question (sorry, if) - only bombs? what about some rockets, and, maybe, new racks for rockets and bombs?
Rockets will be included. Racks are again up to TD. It depends on whether they want improved meshes for them or not.

EDIT: First page updated with second 60kg bomb.

Last edited by Zorin; 10-25-2012 at 12:59 AM.
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  #8  
Old 11-01-2012, 04:45 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Juri_JS View Post
Would it be possible to add German and Japanese air-to-air bombs to the game, that were used against Allied bomber formations or is this beyond the scope of the project?
I guess doing the models and textures shouldn't be a problem, but it would also require new effects and changes to the AI.
Air to air bombs used by the germans were actually standard AB250 used by some enthusiast pilots. It was not an especific weapon.
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  #9  
Old 11-01-2012, 06:01 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by RPS69 View Post
Air to air bombs used by the germans were actually standard AB250 used by some enthusiast pilots. It was not an especific weapon.
That's correct. The Japanese had special air to air bombs, but the Germans used standard bombs with a timed fuze, that were dropped from around 1000 m above a bomber formation. So no new 3D model would be necessary for the German bombs, only a change to the AI by Team Daidalos and maybe some new explosion effects.
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  #10  
Old 11-01-2012, 06:28 AM
Luno13 Luno13 is offline
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Adding a 37mm explosion effect instead would be reasonable, I think. That way, no new effects would have be created.
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