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  #1  
Old 10-23-2012, 10:42 PM
Laszlo Laszlo is offline
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@ParaB:

Hi,
könnten wir uns mal bei euch im DCS TS treffen? Würde gerne mal etwas mit dir besprechen`?!
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  #2  
Old 10-23-2012, 11:21 PM
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JG52Krupi JG52Krupi is offline
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Nicely done ParaB looks great
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #3  
Old 10-23-2012, 11:48 PM
Jaws2002 Jaws2002 is offline
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I think that's way too dark. This was suposed to be a summer map. The sun should set at least two hours after that 6PM shot.
Take one shot exactly at sunset, see if you can see anything.
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  #4  
Old 10-24-2012, 06:02 AM
GrandSurf GrandSurf is offline
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Here my TONEMAP settings and some shots... (only reduced from 1080)

Code:
*------------------------------------------------------------------------------
						TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.70 // use negative values for less saturation. 
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.00, 0.70, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White.







Last edited by GrandSurf; 10-24-2012 at 06:05 AM.
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  #5  
Old 10-24-2012, 06:48 AM
IvanK IvanK is offline
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Send photos over
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  #6  
Old 10-24-2012, 06:57 AM
SQB SQB is offline
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ParaB, I strongly suggest you do some modification to these lines:

#define Gamma 1.5
#define Exposure 0.00


By increasing the gamme you've darkened the screen and added contrast (awesome! This game really needs that), but to compensate I reccomend increasing exposure, as this gives a dynamic highlight to the contrast, meaning the whole screen doesn't appear so dark!

My go to is 1.3/0.3 (respectively), as this really fleshes out the shading on aircraft, without darkening the game to the point where an aircraft's dot blends in to the sea before 7pm.


Also, seeing as the only lines you're changing are in one section, could you only post those lines? e.g.

/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.5
#define Exposure 0.00
#define Saturation -0.05 // use negative values for less saturation.
#define BlueShift 0.1 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.0 // Strength of Lens Colors.
#define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White.

Though I see you're using technicolour as well! What modifications are you doing through that?
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  #7  
Old 10-24-2012, 07:14 AM
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Feathered_IV Feathered_IV is offline
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Really interesting stuff. Very much looking forward to trying this out. Thanks!
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  #8  
Old 10-24-2012, 07:17 AM
SQB SQB is offline
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Ok, here's the results. A comparison of pictures:

http://imgur.com/a/8IQgb#0


Feathered, are you Australian? You're always posting at Aussie hours... I'm on to you.

EDIT: Realistically gamma should be constant but exposure should change (imagine a camera's shutter speed). At night the exposure should be .7 or .9 whereas at day time the exposure should be 0.05 or so.

Last edited by SQB; 10-24-2012 at 07:24 AM.
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