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Technical threads All discussions about technical issues |
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#1
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@ParaB:
Hi, könnten wir uns mal bei euch im DCS TS treffen? Würde gerne mal etwas mit dir besprechen`?! |
#2
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Nicely done ParaB looks great
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#3
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I think that's way too dark. This was suposed to be a summer map. The sun should set at least two hours after that 6PM shot.
Take one shot exactly at sunset, see if you can see anything. ![]()
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#4
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Here my TONEMAP settings and some shots... (only reduced from 1080)
Code:
*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.20 #define Exposure 0.00 #define Saturation -0.70 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.10 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.00, 0.70, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White. ![]() ![]() ![]() ![]() Last edited by GrandSurf; 10-24-2012 at 06:05 AM. |
#5
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Send photos over
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#6
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ParaB, I strongly suggest you do some modification to these lines:
#define Gamma 1.5 #define Exposure 0.00 By increasing the gamme you've darkened the screen and added contrast (awesome! This game really needs that), but to compensate I reccomend increasing exposure, as this gives a dynamic highlight to the contrast, meaning the whole screen doesn't appear so dark! My go to is 1.3/0.3 (respectively), as this really fleshes out the shading on aircraft, without darkening the game to the point where an aircraft's dot blends in to the sea before 7pm. Also, seeing as the only lines you're changing are in one section, could you only post those lines? e.g. /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.5 #define Exposure 0.00 #define Saturation -0.05 // use negative values for less saturation. #define BlueShift 0.1 // Higher = more blue in image. #define Bleach 0.05 // Bleach bypass, higher = stronger effect #define Defog 0.0 // Strength of Lens Colors. #define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White. Though I see you're using technicolour as well! What modifications are you doing through that? |
#7
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Really interesting stuff. Very much looking forward to trying this out. Thanks!
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#8
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Ok, here's the results. A comparison of pictures:
http://imgur.com/a/8IQgb#0 Feathered, are you Australian? You're always posting at Aussie hours... I'm on to you. EDIT: Realistically gamma should be constant but exposure should change (imagine a camera's shutter speed). At night the exposure should be .7 or .9 whereas at day time the exposure should be 0.05 or so. Last edited by SQB; 10-24-2012 at 07:24 AM. |
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