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#1
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What are your settings ParaB ?
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#2
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Tweaked my settings some more:
8 AM: ![]() 12 AM: ![]() 6 PM: ![]() Of course brightness especially depends on your screen and its settings. My FXAA settings: /*================================================= ===================================== "USER" ADJUSTABLE SETTINGS ================================================== ====================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments // These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ FILTER SELECTION ------------------------------------------------------------------------------*/ // Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP #define USE_ANTI_ALIASING // #define USE_PRE_SHARPEN // #define USE_BLOOM *NOT WORKING #define USE_TECHNICOLOR #define USE_TONEMAP // #define USE_SEPIA // #define USE_VIGNETTE // #define USE_POST_SHARPEN // #define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ FXAA SHADER ------------------------------------------------------------------------------*/ // Set values to calculate the amount of Anti Aliasing applied float fxaaQualitySubpix = 0.62; // Default: 0.75 Raise to increase amount of blur float fxaaQualityEdgeThreshold = 0.113; // Lower the value for more smoothing float fxaaQualityEdgeThresholdMin = 0.0312; // Lower the value for more smoothing /*------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 0; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 0.8 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 0.2 #define Sharpen_val0 1.2 /*------------------------------------------------------------------------------ BLOOM ------------------------------------------------------------------------------*/ // Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp #define NUM_SAMPLES2 4 // Must be set with a value dividable by 2 float BloomPreset = 0; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings. float BloomThreshold = 0; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning) float BloomWidth = 0; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning) float BloomPower = 0; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning) /*------------------------------------------------------------------------------ TECHNICOLOR ------------------------------------------------------------------------------*/ #define TechniAmount 0.3 // 1.00 = Max #define TechniPower 5.0 // lower values = whitening // lower values = stronger channel #define redNegativeAmount 0.65 // 1.00 = Max #define greenNegativeAmount 0.75 // 1.00 = Max #define blueNegativeAmount 0.8 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.5 #define Exposure 0.00 #define Saturation -0.05 // use negative values for less saturation. #define BlueShift 0.1 // Higher = more blue in image. #define Bleach 0.05 // Bleach bypass, higher = stronger effect #define Defog 0.0 // Strength of Lens Colors. #define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA ------------------------------------------------------------------------------*/ #define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!) #define GreyPower 1 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in #define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in /*------------------------------------------------------------------------------ VIGNETTE ------------------------------------------------------------------------------*/ // Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ POST_SHARPEN ------------------------------------------------------------------------------*/ // Controls additional sharpening applied after previous processing. Strength should be max 0.25! float Sharpen = 0.01; /*------------------------------------------------------------------------------ FINAL_LIMITER ------------------------------------------------------------------------------*/ // Controls the strenght of the limiter. 1.000 for default setting int LimiterStrenght = 1.000; |
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#3
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@ParaB:
Hi, könnten wir uns mal bei euch im DCS TS treffen? Würde gerne mal etwas mit dir besprechen`?! |
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#4
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Nicely done ParaB looks great
__________________
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#5
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I think that's way too dark. This was suposed to be a summer map. The sun should set at least two hours after that 6PM shot.
Take one shot exactly at sunset, see if you can see anything.
__________________
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#6
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Here my TONEMAP settings and some shots... (only reduced from 1080)
Code:
*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.20 #define Exposure 0.00 #define Saturation -0.70 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.10 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.00, 0.70, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White. ![]() ![]() ![]()
Last edited by GrandSurf; 10-24-2012 at 07:05 AM. |
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#7
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Send photos over
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#8
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Quote:
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#9
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For some reason i am not able to get the Injector activated anymore.
I got it running last may to test the FXaa. Clodo got reinstalled in the meantime and i wanted to test the colour tones now, but it doiesnt seem to get activated. I extracted the folders "Dx09-OGL" into the installtion folder of Clodo (means the root with the lauchner inside). Aswell I treid to extract the contetn of the DX09 folder into the root, as the other folders are empty. Anyway, where did u extract what files to? Am using the HD6970 btw. |
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#10
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Quote:
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