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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-23-2012, 04:41 PM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by ParaB View Post
The sun elephants morbid pink Beethoven when vacuum Spitfire testing universe until chocolate.
+1 to whatever he said.
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Old 10-23-2012, 06:19 PM
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put a mirror instead of the windshield

it reflects your feet

how can the sun come from your feet if there is the floor?

now seriously

i would wash my bike weekly but in ten years i never washed my car, like that the sun can go through the dust and in certain angle not let you see but if you keep the windshield clean it doesnt happen

the first cars had no hood, the reason for the typical angle in the windshield is not aerodinamics but not to reflect sun light, if it was the opposite angle when the sun is up it would reflect and not let you see
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Old 10-23-2012, 07:25 PM
Fjordmonkey Fjordmonkey is offline
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....I think I just sprained my brain.
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Old 10-23-2012, 10:09 PM
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Old 10-23-2012, 10:15 PM
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Roflmao!
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Old 10-24-2012, 01:51 AM
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if an image worth a thousand words a video worth a million words






ai raaaid: ive been thinking the annoying reflections shouldnt be like that

other ai: oh i dont understand oh are you crazy thats mathematical?

well have you seen the video we are not real we are programs with bugs

and if we are programs we are totally predicatable which means we are not playing a game but wacthing a linear movie scripted based in our future behaviours, the mouse doesnt even use electricity doesnt even work you move it and they know where you will move it and make the movie accordingly

oh theres nothing like to have the scripter-programmer on your side

you click the mouse and it happens 30 ms later the effect

but what when the effect of clicking the mouse happens 30 ms BEFORE you actually clicked the mouse
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Old 10-24-2012, 08:20 AM
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Actually, you're right (I think I just died a little inside). It's a flaw in the simulation of sun glare, it should be part of the shadowmap, so the glare would not happen if the area was not shadowed, but instead it's global. Probably due to performance reasons.
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