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#121
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That's the thing the dot is there, people including my self will at time's loose track of it. Partly luck, but mostly looking in the right spot is the key. It really is a developed skill over a period of time. For myself I try to not take my eyes off of it, and to determine his heading. Many times if you loose it, look where it should be. If he spotted you, why then he could be anywhere trying to get on your six.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#122
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#123
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Last edited by tintifaxl; 10-23-2012 at 03:09 PM. |
#124
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#125
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You were able to track my dot in the file, so I cannot say why you continue to have a problem. I hope that you find a cure ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#126
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ok meanwhile we tested on more systems, and it seems that three things are important to get rid of the disappearing bug...
resolution model details FOV if you fly with a low resolution, use medium or low model detail settings and use a FOV higher than 70° you will be able to "create" a really big range where contacts totally disappear... |
#127
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Holy hell, so I just jumped in singleplayer to test the colour modifications and... decided to play around a little.
What I found shocked me, there doesn't seem to be *a dot* anymore, for aircraft. Instead we are literally looking at the pixel that is the aircraft, when it was meant to have a dot, like ground forces. This dot literally does not exist. Because of this, the shape and size of the aircraft is paramount, at certain angles an easily visible aircraft becomes invisible and so on and so forth. The worst places is actually near the horizon, because aircraft so often fly straight and level. I have video evidence (plain as day), but I don't know my way around video editing programs. If anybody could give me a quick how to it would be much appreciated. In the mean time I will build some .gifs, which I know how to make. EDIT: OH, I almost forgot. Everyone post your settings (conf.ini) here. I'll sort through them and see if any of them actually work! First off, I'll try defaults but showmeshlod=1. Last edited by SQB; 10-24-2012 at 08:17 AM. |
#128
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I agree. In the little experimentation I have done with InjectFX first contact ranges have increased dramatically ... unnaturally so. Aircraft at long range appear as a stark black pixel. To me they are of fixed dimension too. They dont seem to start as a tiny pin prick then slowly grow.
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#129
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Well shit, disregard my last. Dots do not appear on your own aircraft (even if you zoom out all the way) so my whole argument is invalid.
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#130
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well, my conf.ini:
Code:
[BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1080 ColourBits=32 FullScreen=1 ChangeScreenRes=1 posLeft=0 posTop=0 Frequency=60 StereoMode=0 [NET] speed=25000 localPort=3724 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= localHost= host=216.52.148.29 port=27016 SkinDownload=1 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=3 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=0 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=0 LandDetails=2 Sky=3 Forest=1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.FastTransparency=1 TexFlags.SSAO=0 TexFlags.VSync=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=15 vgVoice=15 vgMusic=10 [game] mapPadX=0.65 mapPadY=0.08055556 mirror=0 mapPadDX=0.35 mapPadDY=0.6 |
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