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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2012, 05:45 AM
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David198502 David198502 is offline
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Originally Posted by JG52Krupi View Post
I totally agree with the trees but as far as the clouds go they work well for me and look quite good I just wish we could add more, hopefully BOM etc will bring that

Oh and it best have aa.
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
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  #2  
Old 10-22-2012, 06:05 AM
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Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
as with all things .. but nowhere as bad as 2d Sprites (dust, explosions etc)

Quote:
-objects are clearly visible through them for miles
Not for me, i'm in white-out

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-engines suffer and almost die when in clouds for only a few seconds
Haven't noticed any engine performance fall.

Quote:
-parts of clouds rotate with your fiew just like the ROF trees do
????? I haven't noticed that

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-clouds are rendered differently for every player(position,size)
Cannot answer on that.

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-and some just dont exist for one player while they do for the other
cannot answer for that either.

Quote:
working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
Only problem I have with clouds is that always get in the way ... ... ... and pop into existance from a blue sky.

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  #3  
Old 10-22-2012, 06:18 AM
SQB SQB is offline
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Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
-objects are clearly visible through them for miles
-engines suffer and almost die when in clouds for only a few seconds
-parts of clouds rotate with your fiew just like the ROF trees do
-clouds are rendered differently for every player(position,size)
-and some just dont exist for one player while they do for the other

working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
I just wanted to note a few things.


- I get few performance issues with clouds now, although I do get more than I should, we can agree on that.

- Objects are not visible through clouds, however spotting dots (for long range) are. This is a big issue.

- Only British engines suffer from cloud-driven-insta-death. Superior German machinery is impervious to your slight amounts of water vapour.

- This is not going to be fixed any time soon, however the rotating clouds with time should be.

I have little experience with player vs player clouds.
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Old 10-22-2012, 06:33 AM
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-many people have serious performance issues with clouds
-objects are clearly visible through clouds
-german engines suffer in clouds as well

but i guess, ignorance is bliss!
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Old 10-22-2012, 07:57 AM
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JG52Krupi JG52Krupi is offline
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I have in the past used clouds as way points to meet up so they do appear the same to others, I suppose ignorance is bliss but its marginally better than being a troll!

But I will check this tonight.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 10-22-2012, 10:03 AM
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oh and krupi, you can call me what you want...
if the clouds are perfect for you, then its fine for you...my advise,...go and hide in them online!
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Old 10-22-2012, 10:23 AM
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JG52Krupi JG52Krupi is offline
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Did I say there were perfect no, definitely not the RoF ones are much better, don't put words in my mouth.

Troll!
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #8  
Old 10-22-2012, 10:29 AM
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i almost feel sympathy for you.
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Old 10-22-2012, 09:11 AM
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Originally Posted by David198502 View Post
i think you are the comedian here...clouds dont work at all...
if you claim that they work for you, then you probably just havent noticed this:

-they still cause performance problems
I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.

Quote:
-objects are clearly visible through them for miles
True. Ground targets can be seen through them but when I am in them I get whiteout.

Quote:
-engines suffer and almost die when in clouds for only a few seconds
Yes. This is a fault and we just have to avoid the clouds.

Quote:
parts of clouds rotate with your fiew just like the ROF trees do
Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.

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clouds are rendered differently for every player(position,size)
Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.
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and some just dont exist for one player while they do for the other
None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.
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working perfectly for you?well its no wonder that the devs can release such crap when people are ignorant enough to even realise such drastic problems.
We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.
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  #10  
Old 10-22-2012, 09:41 AM
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David198502 David198502 is offline
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Originally Posted by klem View Post
I get micro-stutters when I pan around with TrackIR but not as I move my aircraft around without moving my head, the changing view is very smooth. i.e. it seems to be a TrackIR issue for me.


True. Ground targets can be seen through them but when I am in them I get whiteout.


Yes. This is a fault and we just have to avoid the clouds.


Never noticed this and if its true its not an issue for me. Perfection would be great but perhaps they don't want clouds to appear 'static'. They don't actually move position.


Rubbish. We often use clouds to rendezvous or climb our formation through the same gap to avoid engine problems.

None of our Squad have ever reported this and I have never experienced it. Its a FMB setting. Individual missions will differ.


We all know the story of the release and the final state of CoD. No-one is completely happy with it. You are still clinging to the wish that CoD will be fixed to perfection. It won't. We are left with a choice: play it or leave it.
well its no rubbish at all....we as a squad had not only once the problem like
A:"ill avoid the cloud in front of us"
B:"which cloud?"
A:"the cloud directly in front of us!"
B"there is no cloud!"
A:"yes there is"
B:"no there isnt"
A:"look im directly in it right now!"
B:"no you arent!"

klem, do you think i make that up for fun or what?
only because you didnt notice it, it doesnt mean its rubbish!
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