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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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Amen. Just tested it on Atag it seems exactly the RC2. Let's make the max out of this, some aspects are OK, others are still rough. But I regret a lot the bullet "quick flashes", they were removed in one of the beta patches and never reinstated are a big miss.
As foor the sequel we need the promised announcement to calm our nerves ... ![]() |
#12
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Fantastic news!
![]() Many many thanks, to Luthier, BlackSix and the rest of the team for the work involved in getting this flight simulator to shine as it does, in such conditions of adversity. Now it's time to go fly. ![]() |
#13
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Salute
My Tests showed following problems remain: Spitfire and Hurricane Engine misfiring bug remains. Onset is same as RC versions, +6 1/4 boost at 9000 ft for Spitfire 100 octane, and +6 1/4 boost at 15,000 ft for Hurricane 100 octane. Not sure about the other variants yet. Engine cutout on Merlins as a result of flying through clouds remains. Any sustained flight through a cloud will cause the Merlin to misfire and cutout, as much as 30 seconds depending on the length of time spent in the cloud. Not an historical effect, or at least not in summer conditions at lower altitudes where this occurred. Spitfire 100 octane ceiling is maximum approx. 23,500 ft, attempts to climb higher will result in overheating, at that altitude, highest boost which can be used is -1. Historical ceiling was 33,000 ft. Merlin engines more prone to overheat at high altitudes than low, same boost and rpm at low alt has the engine running cooler than identical at high alt. This is opposite of historical. Had my wing taken off by gunfire and extensive damage, no sounds audible at all, this is a step back from previous RC version. On a positive note: In my test on ATAG server, it seemed to be running quite well with upwards of 75 players. Players were reporting reflection effects were better. Players reporting damage effects seemed to be back to earlier versions of the game, ie. pieces flying off, explosions more impressive, etc. Perhaps it was fact it was quite dark, dawn scenario, but players reporting object destruction more spectacular, ships on fire, bombs going off, reflections in water etc. |
#14
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Just came off the ATAG Server: 89 players and smooth as silk! ![]()
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#15
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Thanks for the good work
![]() I would buy the sequel right now,but we have to wait a year or two. Keep up a good work, we will wait running SoW campaigns and maybe a moving frontline campaign made by podvoxx ![]() |
#16
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It have been time for flying quit some time now ![]() |
#17
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Perhaps next time the 110 C will get a real C type cockpit instead of the current bugfest.
All the best for the sequel. |
#18
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Um, thanks. It's really appreciated, however, I must have picked up the wrong end of the stick again because when I log on to my steam account the game doesn't automatically update. I can't join ATAG because I have the wrong version of the game (1.10).
Could someone please let me know what I'm supposed to do to get flying? Thanks. |
#19
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#20
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Great news to hear, finally I have a reason to now create my profile for my new Warthog. I have been holding off getting into the sim for this final release patch, glad it is here.
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Don B EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit |
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