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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical) while spits lose all their performance up there... so give the 109 and the spits better speed and performance at those altitudes...! |
#2
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second day with RC2 for me, it seems, with clouds on and full shadow activated, I get a dark shadow on my plane when flying above the clouds as well, as below, what it should...
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#3
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Ju88: First RC broke the loft side, no left or right for slip adjustment; have used speeds from 70 to 450 to try and keep site steady once in auto mode to keep crosshairs on target, it makes level bombing near impossible; can level bomb fine in 111s.
Loft site works fine for 50kgs in the 88, 250s and 500s drop long. He-111s drop 250s fine but 50s drop short. 88 bomb doors still close automatically; you could just copy and past 111 doors as they both have a hand crank. Multi engine german planes: fuel cocks do nothing (left/right/both) no matter what is selected fuel is still pulled from both tanks, which is fine until one tank is empty and engine quits eventhough fuel cocks are turned onto the remaining tank with fuel. Bf110: When transfering fuel: no fuel can make it to the right front tank from either rear tank, you can transfer fuel from right rear to left rear or left front; you can also transfer from left rear to left front only. With the fuel cock problem you cannot run the right engine off the left front tank to keep #2 eng running eventhough you have plenty of fuel. Thanks Last edited by torric270; 10-17-2012 at 02:01 PM. |
#4
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I am getting the engine cutout bug with the Hurricanes too over 15,000 ft. They cannot use full boost, and as they climb higher, the available boost they can use is reduced from what the throttle displays as available. They are not as bad as the Spitfires, who start to have the bug at 9000 ft, but in my experience the Hurricanes cannot compete with the 109's up high. |
#5
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Since the latest patch I notice again unregular rudder hits while flight.
In the 109 and the 110 aswell. |
#6
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Cheers! |
#7
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I have this problem with a Cyborg X / F.L.Y 5, flying straight then it kicks off to the side.
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#8
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The same Problem here with Thrustmaster TL16000m.
Sometimes the rudder *flicker* from left to right. Bevore i start the game i go to controller menu and move the axis from min to max a few times solved the Problem for me. |
#9
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#10
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Grass
Grass spawning in patches. Someone posted a video of it on this thread Hurricane Too sensitive on the handling, especially at speeds over 150 mph, pulls right, needs too much correctional input to keep wings level, which results in plane 'Bouncing' around when lining up a target in the sights. Needs the weights, turning and performance from RC2 update coupled with the stable handling characteristics from RC1 & before. Blenheim IV Engine idle speed is too high especially when warmed up or insufficient drag. ie: after a bombing run with 10% fuel, full landing config & neutral trim its near impossible to slow the aircraft down without a 20 mile shallow approach, it can even climb slightly with 0% throttle & picks up speed to quickly even on glide-slope. You basically have to force the nose down to the ground, or chop the fuel cocks. Variable Speeds A few patches ago the Blenheim's FM was tuned up, it had been pulling 230-240 mph ground level flight with 20% fuel, coarse pitch, boost cut-out on & 4xGP250's, after the patch it was increased to a more realistic 250-260 mph. Now with RC2, its back to 240-250 mph. Specs: Blenheim Mk IV 266 mph (231 kn, 428 km/h at 11,800 ft (3,597 m)) I tried with the same fuel and settings as above, but without bomb-load and the rear turret gun and still couldn't get anywhere near 260, only 240 at ground level and 11,800 I was pulling about 200-210mph. |
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