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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-17-2012, 08:01 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by zapatista View Post
i basically cant see ANY aircraft on that airfield from that altitude and distance on my screen (a corectly calibrated 27' 8-bit color screen). what i can occasionally see is a few little specs that briefly glitter a little and then disappear from view. i cant make out if its a latrine, a lunch soup van, or an enemy fighter, or potentially even a person holding a little survival mirror and reflecting the sun back at me to attract my attention. from some angles i can occasionally see a dark dot in the same spot where there was glitter before, and that presumably is the same object, but then whatever it was is invisible again a few sec later and no black dot or glitter at all.

if we game-the-game, then knowing something glitters on an open enemy airfield i can safely presume it is going to be an enemy fighter/plane, but i cant SEE it is. eg if there were a few vehicles/planes parked in fields somewhere on the map, with other glittering house/objects spread throughout the map, i have no way to identify one of these objects might be a tank or a parked enemy plane

Yep at 1200m, really only when there is a contrasting back ground such as the concrete, can the aircraft be identified as such. Tanks definitely have zero glitter output so that's a problem, but should be expected to be that way. What I should have done was use a winter skin here and there, and even put a couple of Su 26 on the field.
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