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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-15-2012, 09:04 AM
HR_Naglfar HR_Naglfar is offline
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Did any of you tried MeshShowLod=1 in conf.ini?

http://forum.1cpublishing.eu/showthread.php?t=28085
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Old 10-15-2012, 10:12 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by HR_Naglfar View Post
Did any of you tried MeshShowLod=1 in conf.ini?

http://forum.1cpublishing.eu/showthread.php?t=28085
I think the majority of the problem has to do with the lack of AA. We have no crisp images at much over 30m away so at a few kilometers away, while trying to keep track of this dot, it looks like a tearing small blob on your screen. AA would be a start IMO. I do not like the LOD issues at all.
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Old 10-15-2012, 10:17 AM
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Now I am wondering if my 120HZ is a factor
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Old 10-15-2012, 10:23 AM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I think the majority of the problem has to do with the lack of AA. We have no crisp images at much over 30m away so at a few kilometers away, while trying to keep track of this dot, it looks like a tearing small blob on your screen. AA would be a start IMO. I do not like the LOD issues at all.
That would be the case with the people that have difficulties to see the dots, when the dots are there... But when there is no dot nor 3D model at all in the transition from dot to 3D model AA would do nothing.

Of course may be difficult to distinguish between one problem and the other...
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Old 10-15-2012, 02:10 PM
PLebre PLebre is offline
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I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem.

First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better.

But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations.

So I will go for the follow possible solution.

First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display.

At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky.

Same process to by aply for the ground target objects.

Just my 2cents.

Regards

Last edited by PLebre; 10-15-2012 at 02:36 PM.
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Old 10-17-2012, 08:41 AM
Arl5555en Arl5555en is offline
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I think the majority of the problem has to do with the lack of AA.
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Old 10-17-2012, 09:05 AM
Lurker_71 Lurker_71 is offline
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I think the majority of the problem has to do with the lack of AA.
I agree.
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  #8  
Old 10-17-2012, 09:26 AM
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Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
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Last edited by SlipBall; 10-17-2012 at 09:46 AM.
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Old 10-17-2012, 09:45 AM
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Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?

Is it the FSAA?
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Old 10-17-2012, 10:09 AM
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Quote:
Originally Posted by SlipBall View Post
Seems to me that Zaps point about the monitor using TN is again something to consider.
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
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Last edited by zapatista; 10-17-2012 at 10:31 AM.
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