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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#2
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#3
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Now I am wondering if my 120HZ is a factor
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#4
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Of course may be difficult to distinguish between one problem and the other... |
#5
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I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem. First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better. But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations. So I will go for the follow possible solution. First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display. At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky. Same process to by aply for the ground target objects. Just my 2cents. Regards Last edited by PLebre; 10-15-2012 at 02:36 PM. |
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I think the majority of the problem has to do with the lack of AA.
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I agree.
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#8
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Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-17-2012 at 09:46 AM. |
#9
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Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?
Is it the FSAA?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#10
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the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility. does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-17-2012 at 10:31 AM. |
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