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#1
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Three things That I would like fixed. AI bombers don't maintain level on bomb run. They seem to make either a shallow dive or shallow climb, level out and then drop bombs. Also jettisoning their bomb load when attacked is unrealistic. That would have been a court martial offense, at least. At the moment if I make a bomber attack mission in FMB I can cause most of the bombers to dro their bombs before they get to the target just by attacking them myself, or by being attacked by the AI fighters.
The last thing is probably just my opinion, but I think it unrealistic that the AI crews fly happily along in an aircraft that is streaming flame. In reality, if it burns, you bale! |
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#2
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I'd like the radar removed from the enemy AI planes
I would like to have a fair chance of getting home savely if I ran out of ammo/fuel or if my plane is damaged. |
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#3
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Quote:
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#4
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That's usually enough to shake off pesky attackers. Not long ago I was trying to get back to base in a badly shot-up machine, with three AI on my tail. After a few twists and turns they all crashed, one by one. Not very realistic but, as fan boys used to say, "you can't model everything"
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#5
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Yes that works sometimes.. Other times I have had them chase me all the way back to base.. but that I can live with.. Like I said.. enemy AI is not my issue.. I think they are fine.. much MUCH im,proved.. they don't do that climb to the sun maneuver ... they actually stall out if trying to turn too sharply.. the enemy AI is FANTASTIC compared to what it was in 4.0 .. I am confident that TD will address this or do their best to.. So far I have not been let down by any update we have had and I realize that these guys have real lives and day jobs and that this is largely a labor of love and I appreciate it like I know most of the folks who come here do.....
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