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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-14-2012, 01:11 PM
Skoshi Tiger Skoshi Tiger is offline
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Downloaded the mission and played around with it this arvo. Although I've never played in a il2 Co-op I can see how it would work to let pilots join their flights and get into the action.

I guess the mission designer needs to put a lot of work into the briefings for the mission to get everyone up to full speed on their individual task and the overall objective(s) for the mission sorted out. Can they display waypoints for individual flight on the mission map?

Just one question. Would there be anyway for pilots to alter their loadout (or is this against the essence of being in a co-op)?

Cheers
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  #2  
Old 10-15-2012, 07:22 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I guess the mission designer needs to put a lot of work into the briefings for the mission to get everyone up to full speed on their individual task and the overall objective(s) for the mission sorted out. Can they display waypoints for individual flight on the mission map?
Depending on your realism settings you can see the waypoints of the flight on the map, unfortunatly this setting also shows your own aircarft on the map.

There is hope that in the future it will be possible to create user labels within script. But this feature is still bugged in the latest RC.

Quote:
Just one question. Would there be anyway for pilots to alter their loadout (or is this against the essence of being in a co-op)?
There is no way. The loadouts can only be defined for the whole flight, not for individual aircraft. However that is not a big problem, typically the coop mission is designed for a specific loadout.
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  #3  
Old 10-15-2012, 09:46 AM
Ataros Ataros is offline
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Excellent news, many thanks Banks!

Is it possible to make an html(java?) file which when launched on a client PC would provide a GUI for this script? Hopefully data on already occupied seats can be transfered from server/other clients in real time (or on demand at least)?

Last edited by Ataros; 10-15-2012 at 10:20 AM.
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  #4  
Old 10-25-2012, 05:44 AM
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bw_wolverine bw_wolverine is offline
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This is great! Thank you, Banks.

Is there a way to set some aircraft so that they don't show up on the list of aircraft at start?

I suppose I could set the other aircraft to spawn on trigger so they aren't active in the game at the outset until someone triggers the spawn.
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  #5  
Old 10-26-2012, 03:57 AM
Palex Palex is offline
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Thx for the script Banks....one question:

can i change the list of available planes when use !aircraft command?? e.g only red side.

Salute!
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  #6  
Old 10-26-2012, 12:42 PM
41Sqn_Banks 41Sqn_Banks is offline
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Both answers are yes, however I need to enhance the script. I hope I have time to do this next week.
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  #7  
Old 10-26-2012, 09:05 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Both answers are yes, however I need to enhance the script. I hope I have time to do this next week.
Awesome!

This is really a great piece of work and has totally revitalized No.401 Squadron in a big way.

We hope to use this script to help bring a CO-OP campaign to fruition. We're testing with the current version and signs are really good.
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  #8  
Old 10-28-2012, 01:53 PM
Nephris Nephris is offline
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Thx again for your work Banks.
Is there a way to limit the player spawn?
Means as soon as a player got shot, he is out.
Or better , can I seperate playable flights from non playable?

Would that only be possible by adding AI flights by loading submissions?

Last edited by Nephris; 10-28-2012 at 02:01 PM.
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  #9  
Old 10-28-2012, 02:39 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Nephris View Post
Thx again for your work Banks.
Is there a way to limit the player spawn?
Means as soon as a player got shot, he is out.
Or better , can I seperate playable flights from non playable?

Would that only be possible by adding AI flights by loading submissions?
At the moment no, but I think it's possible to add this. I will have a look at it next week.

@All: Thanks for the feedback, keep it coming. I will add the requested features as soon as possible.
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  #10  
Old 10-28-2012, 03:18 PM
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No1 Cheese No1 Cheese is offline
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Kodiak,hello mate this is helping a lot of people out here bud

Cheese
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