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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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No bug thread so I'll post here.
Collision detection/damage can be ropey still. Very good sometimes. Not so good other times. Totally trolled a Heinkel with my Spit... Good work generally though. Game plays a lot better these days. Last edited by Das Attorney; 10-14-2012 at 04:44 AM. |
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#2
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Further increase in stuttering over last patch. Game is now entirely unplayable.
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#3
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Quote:
You killed one of my children with a katana, did you not realise this ??? ok, the Spit should have some serious damage to that wing and be in a spin .. but I don't think it would lose the wing! .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
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#4
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EDIT: The first example was something I thought was pretty good collision detection, but yes, it did feel a little too clean. The second was just WTF. Must be those steel skinned spits built at the Delorean Factory. Last edited by Das Attorney; 10-14-2012 at 04:59 AM. |
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#5
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When you start up the Blenheim it starts to move forward immediately when at idle.
When landing, fine pitch, flaps down, wheels down, the engine will not slow down enough to get down to proper approach speed. The speed is above 100 mph. and requires the hard use of brakes to get it to slow down on the runway. I believe both circumstances are because the idle speed is too high. |
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