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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-10-2012, 06:21 PM
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CaptainDoggles CaptainDoggles is offline
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Please spend time to make sure that the flight models are in line with historical data.
  #2  
Old 10-10-2012, 07:05 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.
  #3  
Old 10-10-2012, 10:32 PM
Winger Winger is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.
Edited since this in no discussionthread. Only one thing: ROFL
  #4  
Old 10-10-2012, 11:58 PM
Flanker15 Flanker15 is offline
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-Have a look at the glycol damage model, players say it doesn't overheat the engine.
-Open some or all of the game up to community tweaking and modding to give us something to do in the meantime.
-Make smoke trails visible out far if they aren't already (it's been a while since I played and they disappeared at close range before)

Good luck with the sequel!
  #5  
Old 10-11-2012, 02:58 AM
salmo salmo is offline
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Type of improvement: Toggle view key binding

Explanation of proposals: At the moment pilot view is limited to 3 FOV's bound to individual keys. There is not way to toggle between (or cycle through) the views with a single key (like in Il2-1946).

Benefits: Easier changing of FOV for players.
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  #6  
Old 10-10-2012, 08:26 PM
Ataros Ataros is offline
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The final suggestion: add any gameplay at last to your product:

1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.

2) Online: working coop (like in old good IL-2)

3) Sample of online add-in to allow MP server programming.

Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.

Last edited by Ataros; 10-10-2012 at 08:30 PM.
  #7  
Old 10-10-2012, 09:00 PM
Kurfürst Kurfürst is offline
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Type of improvement: Set radiators for half open, gunsight light strenght to 100% by defeault
Explanation of proposals: It's annoying having to set these every time the mission starts.Different settings only make sense for rare night missions or when one wants to purposefully destroy engine
Benefits: Smoother gameplay.
  #8  
Old 10-10-2012, 10:14 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Quote:
Originally Posted by ataros View Post
the final suggestion: Add any gameplay at last to your product:

1) offline: Radio comms, ai not crashing, attacking targets and not avoiding battle.

2) online: Working coop (like in old good il-2)

3) sample of online add-in to allow mp server programming.

Luthier mentioned in the recent q&a discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for clod, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1c:mg studio by 2014.

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  #9  
Old 10-11-2012, 02:41 PM
Yvetette Yvetette is offline
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Quote:
Originally Posted by Ataros View Post
The final suggestion: add any gameplay at last to your product:

1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.

2) Online: working coop (like in old good IL-2)

3) Sample of online add-in to allow MP server programming.

Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.
I second this motion. It was the online wars that made Forgotten Battles and its add-ons great. (Air Domination war, Airforce War, CAD, IL-2 war etc.) The dogfights are a good way of training air combat, but not so much fun like those wars with many different kinds of missions.
  #10  
Old 10-11-2012, 04:53 PM
Toni74 Toni74 is offline
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Type of improvement: Plane unit ID in player roster

Explanation of proposals: The player roster in online game doesn't show the plane unit id from other players.

Benefits: Like we had before in Il-2 FB/PF/46 it would be very useful to see not only the name, ping, plane type but also the plane's unit to identify other planes while flying beside them or spawning.
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