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Pilot's Lounge Members meetup

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  #1  
Old 10-05-2012, 02:53 PM
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Originally Posted by RedToo View Post
Very good apart from the animation of the propeller disk - far too dark and visible. Very off putting.

RedToo.
Can you imagine how good it would be in Clod if we could say to Luthier that the only problem we have with the graphics is a dark propeller, lol!

The thing is with the WoP game engine is that it looks visually stunning! All it would need from 1C is a co-op, Fmb, qmb and the detailed cockpits as well as the updated fm and dm. Ok that's too simple a comparison but the lighting, skin detail ( skinners have access to Uv, light, shadow and bump maps), clouds and land textures are just brilliant!

Comparing the immersion generated by the graphics engine, WoP wins hands down. Comparing them as Sims, CloD is a head and shoulders the grand daddy!

I do wonder what the future holds graphically for BoM if it uses the current engine. To my eye there is too much carry over from the original Il2 legacy, including popping up of buildings and textures, clouds not having a dense opaque level and popping up, trees flickering, in fact so many issues I wonder why they will persist with it?

Anyway, time will tell

Cheers, MP
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Old 10-05-2012, 03:39 PM
Trumper Trumper is offline
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Originally Posted by Mysticpuma View Post
Can you imagine how good it would be in Clod if we could say to Luthier that the only problem we have with the graphics is a dark propeller, lol!

The thing is with the WoP game engine is that it looks visually stunning! All it would need from 1C is a co-op, Fmb, qmb and the detailed cockpits as well as the updated fm and dm. Ok that's too simple a comparison but the lighting, skin detail ( skinners have access to Uv, light, shadow and bump maps), clouds and land textures are just brilliant!

Comparing the immersion generated by the graphics engine, WoP wins hands down. Comparing them as Sims, CloD is a head and shoulders the grand daddy!

I do wonder what the future holds graphically for BoM if it uses the current engine. To my eye there is too much carry over from the original Il2 legacy, including popping up of buildings and textures, clouds not having a dense opaque level and popping up, trees flickering, in fact so many issues I wonder why they will persist with it?

Anyway, time will tell

Cheers, MP
That video is excellent ,the shine on the metallic P51 and the reflectionsd off the canopy look stunning.
The real engine sound even down to that P51 whistle [i believe from the gun ports]
Compare with this
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Old 10-05-2012, 03:56 PM
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JG52Krupi JG52Krupi is offline
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That video is excellent ,the shine on the metallic P51 and the reflectionsd off the canopy look stunning.
The real engine sound even down to that P51 whistle [i believe from the gun ports]
Compare with this
That's because he took the engine sounds from a video and applied it to the video! Read the description.
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Old 10-05-2012, 05:25 PM
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The only way Warthunder will draw most of the IL-2 community is larger maps, fairly realistic FM's, DM's, AI, AI Commands, FMB etc. If it uses the map sizes of WOP it will fail, and it will be interesting to see if they can keep the terrain looking as good, and trees with a damage model if and when they release much larger maps. I hope they succeed and we have two decent WW2 aircombat sims.
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Old 10-06-2012, 02:36 PM
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He111 He111 is offline
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Quote:
Originally Posted by Trumper View Post
That video is excellent ,the shine on the metallic P51 and the reflectionsd off the canopy look stunning.
The real engine sound even down to that P51 whistle [i believe from the gun ports]
Compare with this
That video is an excellent example why the P51 pips the post on the Spit for best WW2 fighter - same engine, same thin wing but the P51 has it's wing set further back, giving a more balanced aircraft. Well thats my theory anyway!

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