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#1
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The thing is with the WoP game engine is that it looks visually stunning! All it would need from 1C is a co-op, Fmb, qmb and the detailed cockpits as well as the updated fm and dm. Ok that's too simple a comparison but the lighting, skin detail ( skinners have access to Uv, light, shadow and bump maps), clouds and land textures are just brilliant! Comparing the immersion generated by the graphics engine, WoP wins hands down. Comparing them as Sims, CloD is a head and shoulders the grand daddy! I do wonder what the future holds graphically for BoM if it uses the current engine. To my eye there is too much carry over from the original Il2 legacy, including popping up of buildings and textures, clouds not having a dense opaque level and popping up, trees flickering, in fact so many issues I wonder why they will persist with it? Anyway, time will tell Cheers, MP
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#2
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The real engine sound even down to that P51 whistle [i believe from the gun ports] Compare with this |
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#3
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#4
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The only way Warthunder will draw most of the IL-2 community is larger maps, fairly realistic FM's, DM's, AI, AI Commands, FMB etc. If it uses the map sizes of WOP it will fail, and it will be interesting to see if they can keep the terrain looking as good, and trees with a damage model if and when they release much larger maps. I hope they succeed and we have two decent WW2 aircombat sims.
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#5
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