![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
|
Thread Tools | Display Modes |
|
#10
|
|||
|
|||
|
Luthier,
I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission. Was something missing on the RC? To all, Can any one confirm is not just me? Thanks, ATAG_Colander Code:
================================================= System.NullReferenceException: Object reference not set to an instance of an object. Server stack trace: at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group() at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at maddox.game.world.AiActor.Group() etc... etc... etc... Code:
================================================= System.NullReferenceException: Object reference not set to an instance of an object. Server stack trace: at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object ) at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup() at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at maddox.game.world.AiAircraft.AirGroup() etc... etc... etc... |
|
|