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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Hope we get a hotfix patch for: 1) Online Hurricanes not starting. Strong interest in creating an online spawning option for aircraft idling with engines warmed up -- exactly like Single Player/Quick Missions/Cross Country. Would reproduce realistic Battle of Britain scenario where it was the mechanics starting the engines at 3:30 a.m. while the BoB pilots were being awakened by their batmen with steaming cups of hot tea. Thet NEVER spent 5 minutes starting up and warming their engines during a scramble. There was a war on! 2) Spitfire 1a_100 octane and Spitfire 2a engines losing power, sputtering, wild rpm swings at 18,000 feet. Possibly same with Hurricane MK 1_100 octane as well. Mixture problem? Don't know but needs urgent fixing. 3) SLI support. SLI users report CTD unless SLI disabled. I'm hoping that a quick "hotfix" patch could be released ASAP for, to many players, are gamestoppers with this beta 1.09 Release Candidate.
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Plea to the moderators;
Sternjaeger has come out of the pilot's lounge. It can only be downhill from here. Please, in the interests of good manners and decorum, close this thread before it gets ugly. I thank you profusely. |
#4
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I said I'm done with this topic,it's your childish post that is bringing things down. There was nothing rude about my post,just the opinion of a customer and former fan. Rest assured this thread will be locked soon anyway.
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But hey, and hey again, thanks for the enlightenment. but shouldn't you be arguing with 'raaaid'? |
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Thanks for the responses, Luthier.
I still see many people are upset over this. I've gotten my enjoyment out of this for the price I paid for the sim easily 100x over. This sim has completely ruined me for even loading up 46. I'm glad you addressed the sandbox analogy. That's one of the greatest things the IL2 series does over everyone else in the sim business. You guys really do say "here you go. Now make what you want." Please DON'T EVER CHANGE THAT!! That is why the 46 is still going strong after all these years. I am more than happy to wait, because I know, given enough time, you guys will get it all sorted out. I'll be one of the 1st in line to buy the sequel. More content and features = I can't wait! I'm guess it will be a good 4-5 years before the ball really rolling and the community really takes off. But the main thought I got about your responses, which should be the main thing on every flight sim enthusiasts mind, is the reassurance that work continues. I know we'll get the BoB included with the Russian front. It seems like the addon's are going to be the same way the old game did (as far as that regards). That is very good. In the end, all good things come to those that wait. I'm looking forward to it. I'm wish I could see just how many theaters, planes, maps, features, etc.,etc., we'll have in the next 10 years. I'm still confident there's many a good times ahead. And this is about the cheapest entertainment I've ever had, even with all the bugs. Here's hoping the sequel comes out sooner than later. |
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This whole thing/thread reminds of "drunk dialing".
Maybe it's just the bad raspberries? Certainly, not the time to answer the phone...just pass the berries, back. That's how I see it. S~ SternJ This whole process has been like watching a poodle pass a peach seed. Painful, but necessary. ![]() |
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Part II
First of all, I see that my brand of humor offended some people. I forget sometimes that some fans are so passionate about this game they can’t take anything but straight out plain answers, so I’ll answer some of the earlier questions again. Quote:
We release these test patches fully aware that a portion of the community will get upset over every issue and blame us for it, but we’re still doing it because it allows us to test our software on a wide range of hardware by a huge number of people, and locate and fix problems much faster than if we test in-house. Programmers themselves usually do a limited amount of testing, and that’s precisely why it’s always a good idea to have their work tested by other people when they think they’re done. Our other employees are usually far too busy to thoroughly test patches, and external teams of professional testers we have access to are not, you know, simmers and if we test with them we’ll get nowhere near the feedback we get over here. So, we will continue to use this approach in the future as well. I just want to add however that if you are one of the people who gets really, really upset when alpha or beta software does not work perfectly then please, please don’t participate in beta tests. I’m not being sarcastic or snarky, I sincerely mean it. Beta tests will always be buggy by definition. Quote:
The only time redoing a feature turned out well was when we redid the sound engine. Pleasant surprise for everyone. Quote:
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All our shadows are saved into something called a shadow map, a single shadow texture that is then placed on top of the landscape and other objects. The shadow map is of a standard resolution. The technology often leads to a case where a shadow map pixel is not the same size as a terrain or object pixel underneath it. As the camera moves, the shadow map is redrawn and reapplied, and the mismatched shadow map pixels appear to shift or shimmer. This is especially noticeable with a large amount of small objects. The only solution is to increase the size of the shadow map, and that leads to a huge performance hit so it's not an option at this time. Quote:
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They’re too expensive to make to release for free, and we can’t possibly hope to make any money selling them as DLC for Cliffs of Dover. Quote:
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Now that the game engine is rather mature and we aren’t constantly distracted by FPS or crashes, we can finally take a deep breath and start, you know, making a game out of all this. Quote:
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Aircraft – as I wrote previously, they won’t be abandoned with the upcoming final patch. We are carrying everything over to the sequel, and they will get the same attention as new sequel aircraft and definitely benefit from our future efforts. Quote:
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The only reason we ever did anything with the game, starting as far back as about last May, was for forum brownie points. It was clear enough even then that any additional fixes won’t pay the bills, that the only way for us to survive financially is to release a good sequel, fix any issues with Cliffs of Dover while making the sequel, and grandfather CoD content into it. We made the decision then to try to release as many of the fixes as we can in the shape of free updates for Cliffs of Dover and hope that it restores some of the trust and placates the community. That unfortunately never materialized. The community is as hostile as ever, and for most of us the general atmosphere of “you fixed X, about time, let’s never mention it again, now why the hell aren’t you fixing Y” is extremely tiring. Again, don’t feel like being all PC today. Definitely not judging anyone for their attitude or saying they have no right to feel that way, but I personally can only take so much abuse, and that’s why I post here so rarely. To me, the product speaks for itself, and my efforts on the forums are secondary. I feel that if the people aren’t happy with my product when they play it, I certainly can’t convince them to like it by posting about it on the forums. Quote:
Last edited by luthier; 10-01-2012 at 02:47 AM. |
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