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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-29-2012, 02:42 AM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Yes when it comes to the mixture setting being fixed, which resulted in it being reversed one only had to read the initial post by Luiter that contained the links to the patch along with the instructions on how to install it.. But that is to be expected.. As for starting the engines.. No reading of a post was needed, in that the first guy to get em started didn't have a post to read.. All that was needed there was a little trial and error and some patience (9 mins worth).. The latter being a rare commodity these days in the xgen sound byte gimmie gimmie now era.
You don't seem to understand. 9 minutes is the time it takes to get the engine started after repeatedly pressing the starter to get the engine to a point where it'll actually start. It's not 9 minutes until "OH! That's how you do it. Voila".

If you want to sit at a desk and press the "I" key over and over for 9 minutes, go ahead. No amount of moving mixture this way or that way, moving fuel to just 11.482895 percent, etc is going to cut down on that time if this bug is in any way like the last one of this nature.

At least this one is ONLY 9 minutes. That one was more like 15. I'm prettttty sure that Battle of Britain pilots didn't run out to their Hurricanes and quickly strap themselves in to have a NAP for a quarter of an hour.

So unless you can record a video that shows:
a) the game starting with the current patch update in the lower right corner
b) jumping into an online server such as ATAG or Storm of War Campaign Server via the menus
c) selecting a Hurricane DH 5-20 or Rotol
and
d) managing to start it within 30 seconds

Unless you can prove all that, I'll take what I've seen with my eyes and done with my hands and heard from my trusted friends over your remarks.

But I won't hold my breath for it. You see, I'm patient like that.

I'm not being accusatory or angry in this, btw. I'm honestly asking for a video tutorial if it's as simple as you're making it out. If Catseye can't get the thing started within 9 minutes, then I'm preeettttty sure that I can't. He's a better pilot than I am by a long chalk. Nitrous probably got it because he simply is a stubborn bugger and held on through the rage
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Last edited by bw_wolverine; 09-29-2012 at 02:50 AM.
  #2  
Old 09-29-2012, 02:44 AM
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oh what does it matter ill buy next sequel even if still i cant start the game just for the laughs i get here

i love it here makes me look normal
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  #3  
Old 09-29-2012, 03:22 AM
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i love it here makes me look normal
lol.....................

I am going to quote you on that one raaaid

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Last edited by Jugdriver; 09-29-2012 at 03:25 AM.
  #4  
Old 09-29-2012, 09:21 AM
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Great patch. Love the realistic start up procedures for the planes now. Good work, dev team.
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Old 10-02-2012, 03:15 PM
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Originally Posted by yobnaf View Post
Great patch. Love the realistic start up procedures for the planes now. Good work, dev team.
boy your a freakin hero!!!!
  #6  
Old 09-29-2012, 01:39 PM
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Wolverine wrote:

"At least this one is ONLY 9 minutes. That one was more like 15. I'm prettttty sure that Battle of Britain pilots didn't run out to their Hurricanes and quickly strap themselves in to have a NAP for a quarter of an hour."

+1

The machines were always started and warmed up by the erks before dawn, so they would be ready to scramble at a moment's notice. Sitting on an airfield in the cockpit waiting for a cold Spitfire or Hurricane to warm up is not authentic. The aircraft, upon starting, should already have been warmed up and ready to roll immediately just as the real Spits and Hurries were.
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Old 09-29-2012, 01:50 PM
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I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
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  #8  
Old 09-29-2012, 01:56 PM
senseispcc senseispcc is offline
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Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
.
good could some do it waiting for a correction of the game !?!
  #9  
Old 09-29-2012, 02:05 PM
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Seems like there might be a slight chance as a temporary fix.. My knowledge of scripting is very limited, so I have no idea if it would be possible.
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  #10  
Old 09-29-2012, 03:52 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
well, if you cant start the engine, you cant warm it up..........
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