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#1
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Just saw the latest update, love you can pick skins for static aircraft. Lots of good stuff for FMB............. BUT.......... and it's big BUT, I'd still like to see a gui button for formation style. Don't see why it would be hard to do, you can pick the formation you are leading in game with Tab/comms. I'd like to be able to set all of the flights I make into the correct formation type for the mission. Instead of SBD's forming in Finger four to the left for all flights I'd like to make them form up in eschelon left and right, attack planes usually flew in eschelond. I'd like to make Vic flights for BoB missions, etc....etc...etc....
a gui switch in FMB to do this would be a very powerful mission building tool Been asking and hoping now for years that this would finally get done before IL-2 is given up on and no longer modded. So if you guys can swing it I'm sure it would be a very appreciated option for mission builders. Thanks Hoss |
#2
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Some Ju-88 Heavy fighters, Ground attack &/or Night fighters
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#3
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Request: A selectable "blank" in the fields "Staffel" and "Nummer" in the loadout-screen of dogfight missions.
Why: Because I want to be able to find the carrier with my own skin. What I mean? On a dogfight map, where your homebase has a country (any country except "none") you are forced to select a "Staffel number" and a plane "number". But if you want to fly with a skin, that already has a number on it, your plane shows two numbers in game (= ugly). Well, as a mission-builder you can tell me "just select 'none' in the coutry-field, when you set the homebase on the map". But that's no option. If you want to receive the signal from the directional beacon of an US-carrier, you have to fly as an US-country (USAAF, USN, USMC). Just a red homebase with country "none" does not work.
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#4
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Engine startup of P-51B and C (and RAF-Mustang) shows smoke only on one side of the enginge. Would be nice to see this corrected.
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#5
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Just curious but shouldnt the fokker dxx series planes have some type of adjustable prop pitch and radiator control/cowl flap etc? Seems wierd a 3 bladed metal prop and no pitch adjustments, maybe its coded like the sm-79 a 2 speed?
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#6
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They did a lot of research on the plane, so I would be surprised if they missed something like that. One sign that a prop can change pitch is the presence of counter-weights at the hub.
Here is a Dutch Fokker with variable pitch prop: ![]() Here is a Danish one with fixed-pitch prop: ![]() And Finnish: http://upload.wikimedia.org/wikipedi...8FR-110%29.jpg I think that someone at DT copied an existing D.XXI in a museum, as the cockpit model in the game matches it perfectly. That version probably had a variable pitch prop. So maybe, the Finnish cockpit represents the wrong one, but the Finns could have kept the extra levers....I don't know who is right, but the functionality of the Finnish D.XXIs is correct. |
#7
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Cargo loadout for the Ju52 please.
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#8
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Hi dear Daidalos Team
Before all, I want to thank you for your wonderful work you are doing with this already wonderful game. It is a pleasure to see that there is a team dedicated to make this simulation even better. Each time I watch your videos on Youtube, I am so amazed by your work! I have 2 requests: *Be able to close the canopy gunner on bomber (D3A, B5N, SBD and the G4M). It is very agreable to be able to close the canopy during the flight. The aircrafts look much more realistic. *And do a cockpit for the outstanding PO2/U2. It is a great ground attack plane! I am teaching how to pilot to friends (including my nephews) and a plane like this one is an excellent trainer. Between 30000 and 40000 were built! That would be so nice!! Thanks you very much! Last edited by Nil; 09-30-2012 at 10:05 PM. |
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