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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-28-2012, 01:40 PM
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zapatista zapatista is offline
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Originally Posted by kristorf View Post
They addressed the issues by releasing the required patches (even if they may be interim) without going down the
road of claiming to have fixed/improved things by simply switching them off or dumbing down
thats pure speculation, and you dont know that.

all indications are to the contrary, with the rewrite of the gfx engine they simply initially added less demanding elements for various components (lighting, smoke detail, tree's, shadows, etc) so that the combined elements would run better (and they do, it performs reasonably well on mid range pc's now). hopefully it is well enough designed so that once a near complete product runs well on current pc's, they can add/open some higher quality features for those elements that high end pc owners can then use
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Old 09-28-2012, 02:32 PM
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Originally Posted by zapatista View Post
thats pure speculation, and you dont know that.

all indications are to the contrary, with the rewrite of the gfx engine they simply initially added less demanding elements for various components (lighting, smoke detail, tree's, shadows, etc) so that the combined elements would run better (and they do, it performs reasonably well on mid range pc's now). hopefully it is well enough designed so that once a near complete product runs well on current pc's, they can add/open some higher quality features for those elements that high end pc owners can then use
We haven't had a rewrite of the graphics engine, they simply took stuff out, they dumbed down the graphics its as simple as that. We are still left with all the crap, pop up buildings, flickering trees, no tree collison etc. The 50 % performance increase was the same rubbish as when we told it was a lack of ram that made the game run poorly at the Russian show pre release. Just look back and they have fed it to us for years.

Actions speak louder than words, weve had all the promises, we have done everything and more that could be expected of us to help. The final kick in the teeth for me was to learn taht they dont look at the bug tracker, incredible.

Last edited by Tree_UK; 09-28-2012 at 02:57 PM.
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Old 09-28-2012, 08:30 PM
Chivas Chivas is offline
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Originally Posted by Tree_UK View Post
We haven't had a rewrite of the graphics engine, they simply took stuff out, they dumbed down the graphics its as simple as that. We are still left with all the crap, pop up buildings, flickering trees, no tree collison etc. The 50 % performance increase was the same rubbish as when we told it was a lack of ram that made the game run poorly at the Russian show pre release. Just look back and they have fed it to us for years.

Actions speak louder than words, weve had all the promises, we have done everything and more that could be expected of us to help. The final kick in the teeth for me was to learn taht they dont look at the bug tracker, incredible.
You must be very good at analyzing code to say they only dumbed down features and didn't do any code optimizations in the ongoing graphic rewrite. Just another blatant exaggeration to suit your conspiracy theories. Its too bad your perceived final kick in the teeth hasn't given you the initiative to move on for awhile, as your constant negative exaggerations aren't doing anyone any good.
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Old 09-28-2012, 08:49 PM
MB_Avro_UK MB_Avro_UK is offline
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