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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-28-2012, 11:18 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by hiro View Post
hmm . . .


comparisons . . . come on, gotta be little more fair . . . .
we might need an index and some headings, with subcategories, for your posts to make it readable
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Last edited by zapatista; 09-28-2012 at 12:42 PM.
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Old 09-28-2012, 12:13 PM
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kristorf kristorf is offline
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Regardless of the game type/company or platform (although it's on PC with all the problems of spec and compatability) my post was more
to show that Codemasters listened to identified problems and have done several things quickely that 1C fail to do on a regular basis.
They listened to what was being posted on forums
They answered and informed the most important aspect of the whole thing (the paying customer) of what was happening and
They addressed the issues by releasing the required patches (even if they may be interim) without going down the
road of claiming to have fixed/improved things by simply switching them off or dumbing down.
They also have not made countless promises that they have either no intention of answering or fixing.

1C/MG could look at this model and learn, or carry on with the Ostrich mentality of bury the head in the sand and hope all goes well.
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Old 09-28-2012, 12:34 PM
NLS61 NLS61 is offline
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Originally Posted by kristorf View Post
Regardless of the game type/company or platform (although it's on PC with all the problems of spec and compatability) my post was more
to show that Codemasters listened to identified problems and have done several things quickely that 1C fail to do on a regular basis.
They listened to what was being posted on forums
They answered and informed the most important aspect of the whole thing (the paying customer) of what was happening and
They addressed the issues by releasing the required patches (even if they may be interim) without going down the
road of claiming to have fixed/improved things by simply switching them off or dumbing down.
They also have not made countless promises that they have either no intention of answering or fixing

1C/MG could look at this model and learn, or carry on with the Ostrich mentality of bury the head in the sand and hope all goes well.
Sorry but Codemaster had a seriously flawed product with the first F1 sim.
And they did not do much to rectify that.
I rember one patch and that was i, f1 2010 was a beta also just like cod now.
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Old 09-28-2012, 12:38 PM
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Originally Posted by NLS61 View Post
Sorry but Codemaster had a seriously flawed product with the first F1 sim.
And they did not do much to rectify that.
I rember one patch and that was i, f1 2010 was a beta also just like cod now.
totally agreed one of the worse arcade games i ever bought

at least i KNOW BY EXPERIENCE maddox will give me in the future a working game

codemasters did one patch for f1 and forgot about us
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Old 09-28-2012, 12:44 PM
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Quote:
Originally Posted by NLS61 View Post
Sorry but Codemaster had a seriously flawed product with the first F1 sim.
And they did not do much to rectify that.
I rember one patch and that was i, f1 2010 was a beta also just like cod now.
Maybe so, but as I said in the first two lines, they have (in this instance) listened and rectified.

zapatista,
I may be wrong but in the reams of crud spewed out by 1C I think I recall that they said themselves things had been turned off or reduced just so this abortion of a game might work, so its not speculation, is it?

But then again, at this time I don't really care as it's removed until such a time as it will work and I can enjoy as much as I still do IL2 1946.
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Old 09-28-2012, 01:26 PM
adonys adonys is offline
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excuse me.. but haven't they said that the patch will be released at the end of september? or were they talking about september 2023?
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Old 09-28-2012, 01:27 PM
kestrel79 kestrel79 is offline
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I'm not buying this "too many questions" thing. Isn't it the community manager's job to go through all the questions, find the best ones, narrow the questions down to the best 25-50 then submit those to Luthier to answer?

I didn't expect EVERYONE's question to be answered, but the best ones? Yes. But claiming too many questions is a poor excuse.

I'll just keep waiting patiently for the release patch.
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Old 09-28-2012, 12:40 PM
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Quote:
Originally Posted by kristorf View Post
They addressed the issues by releasing the required patches (even if they may be interim) without going down the
road of claiming to have fixed/improved things by simply switching them off or dumbing down
thats pure speculation, and you dont know that.

all indications are to the contrary, with the rewrite of the gfx engine they simply initially added less demanding elements for various components (lighting, smoke detail, tree's, shadows, etc) so that the combined elements would run better (and they do, it performs reasonably well on mid range pc's now). hopefully it is well enough designed so that once a near complete product runs well on current pc's, they can add/open some higher quality features for those elements that high end pc owners can then use
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Old 09-28-2012, 01:32 PM
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Quote:
Originally Posted by zapatista View Post
thats pure speculation, and you dont know that.

all indications are to the contrary, with the rewrite of the gfx engine they simply initially added less demanding elements for various components (lighting, smoke detail, tree's, shadows, etc) so that the combined elements would run better (and they do, it performs reasonably well on mid range pc's now). hopefully it is well enough designed so that once a near complete product runs well on current pc's, they can add/open some higher quality features for those elements that high end pc owners can then use
We haven't had a rewrite of the graphics engine, they simply took stuff out, they dumbed down the graphics its as simple as that. We are still left with all the crap, pop up buildings, flickering trees, no tree collison etc. The 50 % performance increase was the same rubbish as when we told it was a lack of ram that made the game run poorly at the Russian show pre release. Just look back and they have fed it to us for years.

Actions speak louder than words, weve had all the promises, we have done everything and more that could be expected of us to help. The final kick in the teeth for me was to learn taht they dont look at the bug tracker, incredible.

Last edited by Tree_UK; 09-28-2012 at 01:57 PM.
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Old 09-28-2012, 07:30 PM
Chivas Chivas is offline
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Originally Posted by Tree_UK View Post
We haven't had a rewrite of the graphics engine, they simply took stuff out, they dumbed down the graphics its as simple as that. We are still left with all the crap, pop up buildings, flickering trees, no tree collison etc. The 50 % performance increase was the same rubbish as when we told it was a lack of ram that made the game run poorly at the Russian show pre release. Just look back and they have fed it to us for years.

Actions speak louder than words, weve had all the promises, we have done everything and more that could be expected of us to help. The final kick in the teeth for me was to learn taht they dont look at the bug tracker, incredible.
You must be very good at analyzing code to say they only dumbed down features and didn't do any code optimizations in the ongoing graphic rewrite. Just another blatant exaggeration to suit your conspiracy theories. Its too bad your perceived final kick in the teeth hasn't given you the initiative to move on for awhile, as your constant negative exaggerations aren't doing anyone any good.
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