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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-14-2012, 09:28 AM
MadTommy MadTommy is offline
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What is included in the forthcoming patch?

What specific bugs have been fixed?
what changes to FM have been made?
etc etc

Preliminary readme?
  #2  
Old 09-14-2012, 09:38 AM
Ctrl E Ctrl E is offline
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Can you please open the game up to third parties and modders to fix.

The game has amazing potential, but is obviously quite broken at the moment.
  #3  
Old 09-14-2012, 09:53 AM
JVM JVM is offline
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Hello Luthier!

My questions would be all about the main map itself (many others are pointing out all the other issues, no need to add anything there) but they would need elaboration and this is not the place. So I will be short:

- As a matter of principle would you be OK with one or two "communities" (actually myself and some others) working to correct the many flaws, lacks, incoherences, wrongs, missing elements etc of the MAIN map, under your control, when it is possible (even if still far away, the work itself will take probably more than one year anyway)?

- An idea when this could happen (granted as long as it is not "never" the question is rather rhetorical...I suspect the answer)?
  #4  
Old 09-14-2012, 10:08 AM
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Feathered_IV Feathered_IV is offline
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What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?
  #5  
Old 09-14-2012, 10:18 AM
naz naz is offline
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Hi Luthier

Will the sequel have AI comms that work properly and have a level of detail/available commands that is closer to what we had in IL-1946 series. Offline play in even the exceptionally good Desastersoft campaigns is badly stifled by the extremely limited AI comms system we are stuck with in Cliffs.

Cheers

Last edited by naz; 09-14-2012 at 10:24 AM.
  #6  
Old 09-14-2012, 10:24 AM
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Feathered_IV Feathered_IV is offline
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What is your assessment of the quality of current AI speech routines. What if anything do you intend to do to improve them in the future?
  #7  
Old 09-14-2012, 10:27 AM
ATAG_Septic ATAG_Septic is offline
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Hi,

Will it ever be possible to add collisions to trees?

Thanks,

Septic.
  #8  
Old 09-14-2012, 10:47 AM
Drum_tastic Drum_tastic is offline
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Hello,

Firstly, I would like to say that I am really enjoying the game at the moment and think the atmosphere of channel dogfighting is very good I hope we get to realise the full potential this sim has to offer.

My questions are

• Are the team hoping to continue the series (all being well) as was mentioned earlier in the development cycle?

• Are you going to be in a position to give the planned overdue announcement regarding future development’s any time soon?

Many thanks
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