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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Have you addressed the bugged Mixture issues in the RAF types ?
Have you addressed the Engine Overheat issues in the RAF types ? |
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#2
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Have you addressed the issue of the Spitfire under performing in terms of relative top speed compared with the 109 (e.g. see graphs in 1st post in this recent thread http://forum.1cpublishing.eu/showthread.php?t=34115)? Thank you.
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#3
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Hello Luthier!
would it be possible to hand out information on how to handle each aircraft the proper way? after 1,5 years, there is still too much confusion about the different types of planes, and how they perform the best way,and how to get the most out of them. for example every month there is another thread about the prop pitch management of the 109, and even among the experienced 109pilots there doesnt seem to be a consensus on whats the best way... for example: http://forum.1cpublishing.eu/showthread.php?t=34328 there is historical information around in the net and in books, but we dont know whats implemented in game, what works best, and how it is intended to work... |
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#4
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Can you tell us anything about the forthcoming sequel and where you intend to take the series after that?
Do you consider that you've achieved about as much as you can, performance wise, with the game engine at the moment and that people's systems now have to be improved to improve performance? Will the Su-26 be available soon? SDKs have been given a low priority at the moment. Given their potential for enriching the Il 2 experience, when will they be re-prioritised? |
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#5
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Hello Luthier!
1. Is going to be more view distance whitouut touching much the performance? I think in the first versions the view dstance was more. 2 .Are the net code being worked? Like ghost formarions, etc aslso when filming a track the player loses the connection . Thanks for your time luthier, i wish good luck to all the team and congratulations on all the succesfull work archieved , Salute!
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
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#6
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hi, can we shoot su-26 and making weapon dommage ?
and how about flak control ? it's for the sequel? |
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#7
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I'd be interested to know if you've addressed the aircraft visibility (or invisibility) issue? IMO, the problem has all but killed the game. Whatever the reason for it, it doesn't really work in a simulation. You simply can't shoot what you can't see.
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#8
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Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?
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#9
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Luthier, will you continue to support CLOD independently with updates 'AFTER' the release of a sequel?
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#10
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Luthier,
we understand you have been extremely busy fixing the grafix engine and making sure the SoW franchise survives and can continue to make sequels, thank you for that ! but.... what makes simulating the BoB era an interesting FLIGHT SIMULATOR event is that it would allow us to replicate the engagements between spitfire/hurricanes and 109's, where each plane had its strength and weakness and its own peculiar flight characteristics that allowed certain offensive/defensive tactics and maneuvers. secondary to that is the interaction between fighters and the various bombers and their DM's. sadly CoD FM and DM's are not accurate enough to do this right now, can you please try and understand the importance we (the long term il2 fans) see in this, and can you please make this a priority to be resolved ? right now we have the problem that: - large engagement online are near impossible because of netcode issues (close flying multi engine plane formations cause major frame drops, strange ghost dots, less stable netcode for high player numbers etc..) - offline single player campaign is near non-existent in content, and poor AI has some major issues (aircraft AI is much worse then the old il2 ever was). - COOP mode is deliberately not provided by you, or its importance is not understood. (i suspect you deliberately dont include it to push the later MMO mode) - main fighter adversaries (single engine fighters) have significant FM & DM issues which dont allow us to replicate their specific offensive/defensive combat maneuvers - distant LoD models have VERY bad visibility, making us like half blind myopic pilots flying around in a mini situational awareness bubble, this is a MAJOR issue because if you cant see the friend/enemy objects/planes at the correct distances, you cant simulate anything regarding what a real pilot experienced in ww2 - almost 18 months after initial release there are many "simple" issues that have not been resolved, but which would have taken very little effort on your programers parts to address (some reversed controls, incorrect controller function, and faulty gauges etc) so what is left for us to use right now ? not much really - there is some minimal online play (go look any day of the week at how many servers are online, almost none), - there is no real offline content, and buggy AI makes it almost unplayable. i believe there are almost no ofline players (other then some who bought the desastersoft addons, and they are having to tolerate major issues with AI etc..) - fans are not given an SDK to add content, objects, maps etc, so there is no way to have user created content enrich the very anemic CoD for ex - flying in smaller engagements with allied combat aircraft is so buggy and unrealistic only a masochist will persevere, and almost none do i dont mind the longer wait time or "wasted money" in having bought CoD, thats not the point and you wont hear me or most real il2 fans complain about this, neither is it an issue that you need a high end pc to run it well and get the better visual eye candy to be activated, and most of the old fans will still be happy to buy BoM no matter what, BUT ffs have a look at how little "real" content there is right now, and deal with the priority elements and bugs that need to be fixed (or are missing) for this sim to actually be some sort of complete product that can be used by us (and then again attract new people as a result) this sim has HUGE potential, it can be, will be, exactly like we all dreamed it could/would be
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 09-14-2012 at 06:28 PM. |
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