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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-12-2012, 07:12 AM
csThor csThor is offline
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Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
  #2  
Old 09-12-2012, 07:22 AM
Tree_UK
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Originally Posted by csThor View Post
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
I agree to a certain extent, but had CLOD been a terrific success in that it didn't have any problems then I imagine we would be seeing a lot more of luthier, I predict he will reappear on here and be very obliging just before the sequel goes on sale.
  #3  
Old 09-12-2012, 07:54 AM
BlackSix BlackSix is offline
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I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
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Old 09-12-2012, 08:36 AM
Anders_And Anders_And is offline
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It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??
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Old 09-12-2012, 08:48 AM
BlackSix BlackSix is offline
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B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.
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Old 09-12-2012, 09:09 AM
Anders_And Anders_And is offline
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Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.
+1
  #7  
Old 09-12-2012, 09:29 AM
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Osprey Osprey is offline
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Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.
He's right B6, this is quite well written and a big improvement. I'm giving you a 'B-', keep at it!
  #8  
Old 09-12-2012, 08:57 AM
csThor csThor is offline
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Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
Quite simply, no, that was not my question. Your answer, however, implies a potential conflict between MMO plans and standard gameplay with offline content. A release only as MMO would be yet another shot into MG's own knee since I don't care one bit about the pointless clusterf*ck that is online gameplay.
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Old 09-12-2012, 09:16 AM
planespotter planespotter is offline
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Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
I like this it give me great confidence! People say a lot of bad things about RAF campaign in Cliffs of Dover (which is fair, a lot of mistakes were in) but the LW campaign was quite good. And Desastersoft campaigns rock, they show what is really possible.

But why do you say 'IF' we need to make offline????

Of course you do! Most players are offline players, not online. No new offline content means you only get a small percent of potential players unless you are going for the arcade demografik where you will have too much competition with War Thunder and World of Planes. And I have to tell you, I am playing War Thunder already and it is fine for arcade 'sim' game - fantastic grafix, ok flight models, works very good and easy to get online, good game modes. You will not be able to beat War Thunder with Cliffs of Dover platform (sorry, but it is true) if you are trying to compete in that MMO area.

You are scaring me!

PS your english now is excellent and better than me and I have an american father (somewhere )

Last edited by planespotter; 09-12-2012 at 09:23 AM.
  #10  
Old 09-12-2012, 09:17 AM
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klem klem is offline
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Quote:
Originally Posted by csThor
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?
Quote:
Originally Posted by BlackSix View Post
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?
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