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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Would the critics of Cliffs of Dover prefer that it didn't exist?
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#2
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In some ways yes, maybe.
(This isn't totally facile and stirring, before some of you run with it as a red flag). On the one hand it is an attempt to keep the 'detailed' ww2 air combat genre going. But because it was the only game trying to do so in this way, and because it had a famous older brother, then expectations were higher. And were raised by the devs/publishers (whatever is said). But of course, it also half-realised, badly implemented, poorly sustained, and has a killed a lot of the momentum and goodwill created by the first one, to the point where you have to ask yourself if they would have been better off killing it off before release. It wouldn't have attracted so much debate and polarising if it had been half-decent. So 'yes' isn't as facetious as it sounds. Also, the investors and bean-counters might well have a different view of the company and its products, notwithstanding allt he personnel changes and apparent revolving-door staff policy, to say nothing of the sheer ineptitude in many areas - which are ongoing. In fact, it's all done a great deal of harm in lots of ways, some of it probably quite long term. God only knows of what inesvters/publishers and devs sitting on the side-lines have thought. Has it attracted many of them to the idea of new Titles/publishing models...? Ben |
#3
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Im waiting for it to look like a 2011 generation game before i come back to it. To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0... I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011. Ill be back when .When trees stop flickering, .shadows stop flickering .when FMs are correct .Hit effects look real .Radiators create drag .Open canopies create drag. .We have overcast weather or just the option of some cloud layers .Radio commands work .AI has been tweaked .Net code is fixed so ATAG can have more than 50 players online. .Stutter is gone (although my 3gb GTX580 might be the issue here) Last edited by Anders_And; 09-07-2012 at 01:15 PM. |
#4
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http://forum.1cpublishing.eu/showpos...2&postcount=64 http://forum.1cpublishing.eu/showpos...2&postcount=72
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#5
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"Hit effects look real?"
What should they look like?
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#6
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I'll settle for the first three and working AA. But after over a year of no joy and the latest long period of silence, I'm not anticipating it to even get to that compromised point. Sorry, wish it were otherwise. |
#7
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#8
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And no if they don't fix just one on my list.... I'm out. Not too much to ask I don't think. |
#9
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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