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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-07-2012, 12:52 PM
MB_Avro_UK MB_Avro_UK is offline
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Would the critics of Cliffs of Dover prefer that it didn't exist?
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  #2  
Old 09-07-2012, 01:00 PM
Falstaff
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In some ways yes, maybe.

(This isn't totally facile and stirring, before some of you run with it as a red flag).

On the one hand it is an attempt to keep the 'detailed' ww2 air combat genre going. But because it was the only game trying to do so in this way, and because it had a famous older brother, then expectations were higher. And were raised by the devs/publishers (whatever is said).

But of course, it also half-realised, badly implemented, poorly sustained, and has a killed a lot of the momentum and goodwill created by the first one, to the point where you have to ask yourself if they would have been better off killing it off before release.

It wouldn't have attracted so much debate and polarising if it had been half-decent.

So 'yes' isn't as facetious as it sounds. Also, the investors and bean-counters might well have a different view of the company and its products, notwithstanding allt he personnel changes and apparent revolving-door staff policy, to say nothing of the sheer ineptitude in many areas - which are ongoing.

In fact, it's all done a great deal of harm in lots of ways, some of it probably quite long term. God only knows of what inesvters/publishers and devs sitting on the side-lines have thought. Has it attracted many of them to the idea of new Titles/publishing models...?

Ben
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  #3  
Old 09-07-2012, 01:12 PM
Anders_And Anders_And is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
Would the critics of Cliffs of Dover prefer that it didn't exist?
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)

Last edited by Anders_And; 09-07-2012 at 01:15 PM.
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  #4  
Old 09-07-2012, 01:29 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Anders_And View Post
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)
Not only is radiator drag modelled, it's the basis to the whole overheating problem in the Spitfire 1a 100 octane, Spitfire 2a, and by extension, the Hurricane MK 1 100 octane.

http://forum.1cpublishing.eu/showpos...2&postcount=64

http://forum.1cpublishing.eu/showpos...2&postcount=72
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  #5  
Old 09-07-2012, 01:39 PM
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JG52Krupi JG52Krupi is offline
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"Hit effects look real?"

What should they look like?
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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  #6  
Old 09-07-2012, 01:36 PM
icarus icarus is offline
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Posts: 323
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Quote:
Originally Posted by Anders_And View Post
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)
Agree 100%

I'll settle for the first three and working AA. But after over a year of no joy and the latest long period of silence, I'm not anticipating it to even get to that compromised point. Sorry, wish it were otherwise.
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  #7  
Old 09-07-2012, 01:52 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Anders_And View Post
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)
So, if they fix everything on that list except "open canopies create drag", you're not coming back? That's pretty funny.
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  #8  
Old 09-07-2012, 01:57 PM
icarus icarus is offline
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Originally Posted by David Hayward View Post
So, if they fix everything on that list except "open canopies create drag", you're not coming back? That's pretty funny.
I'll settle for the first three and AA. And I'm not even asking for clouds fix LOL.

And no if they don't fix just one on my list.... I'm out. Not too much to ask I don't think.
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  #9  
Old 09-07-2012, 01:45 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
Would the critics of Cliffs of Dover prefer that it didn't exist?
If CoD did not exist we would never ever get a sequel to il2, they needed the money. Imho that's why it was released in such a bad state, it was that or nothing at all I would rather have a buggy game than a few images of what could have been. I have been there before with nexus 2 the Jupiter incident it's not fun
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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