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Old 09-06-2012, 04:01 AM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by Les View Post
Hey Al. I just tested it on my system and got the same result, game won't start with the anti-aliasing disabled, gives a similar crash log to yours (and Topo's on the previous page). I have no idea why, didn't know it was a problem. Did some searching around and couldn't find any fix that would apply to my system. Could just be a bug with the application itself. It doesn't bother me as I prefer to have the FXAA enabled anyway, but sorry it's not working out for you. I don't know of a similar post-processing utility that can be used for colour correction only.
Thanks for looking Les, I appreciate it. I've been using SMAA injector and I've looked around inside some of the .h files but I didn't have any luck finding a similar color correction module. Do you or anyone else know if injectSMAA supports this post process function?
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Old 09-06-2012, 05:38 AM
Les Les is offline
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I read somewhere in passing that there isn't a SMAA injector that includes other filters too, like the 'injFXAA' package by 'some_dude' does, and like other FXAA/colour/effect utilities do for other games (eg. 'Skyrim', 'Rift', 'GTAIV'). From what I understand, the colour correction and other effects filters are made and exist entirely separate from the anti-aliasing ones, and have just been tweaked and put together in one convenient package, usually for specific games. So there's no reason such effects couldn't be included with an SMAA injector, but as far as I know no-one's bothered to do it.
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